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    Exo-Force: All Out War

    Heat
    Heat
    Baron of Thunder-ten-tronckh


    Posts : 4332
    Coins : 33911
    Reputation : 24133
    Join date : 2010-11-07
    Age : 25

    Character sheet
    Level: 1
    Class: Scout
    EXP:
    Exo-Force: All Out War Left_bar_bleue0/0Exo-Force: All Out War Empty_bar_bleue  (0/0)

    Exo-Force: All Out War Empty Exo-Force: All Out War

    Post by Heat Mon Jul 11, 2011 5:50 pm

    Welcome to Exo-Force: All-Out War.

    Things this is not:

    - An RPG.
    - An RPG.
    - An RPG.

    Things this is:

    - A Shroom-approved minigame.

    STORY:

    Build your army out of units of characters, and take your place as a champion on the battlefield. Fight other's units for glory and money, and use the money to improve your units. But beware, your closest allies may be your worst enemies...

    SHOP:
    Everyone starts out with 1500 Chips (no poker puns please Razz) and one Sentry unit. You may buy more units with that.

    UNITS:

    UNITS:

    Sentry Unit
    Health: 10
    Attack: 1
    Cost: 100
    Defeat Value: 50

    Claw Crusher Unit
    Health: 20
    Attack: 3
    Cost: 250
    Defeat Value: 500

    Battle Arachnoid Unit
    Health: 30
    Attack: 4
    Cost: 500
    Defeat Value: 800

    Fire Vulture Unit
    Health: 35
    Attack: 6
    Cost: 800
    Defeat Value: 1250

    Sonic Raven Unit
    Health: 40
    Attack: 7
    Cost: 900
    Defeat Value: 1500

    Dark Panther Unit
    Health: 50
    Attack: 8
    Cost: 1000
    Defeat Value: 2000

    Bridge Walker Unit
    Health: 60
    Attack: 10
    Cost: 3000
    Defeat Value: 4000

    Striking Venom Unit
    Health: 80
    Attack: 12
    Cost: 5400
    Defeat Value: 6000

    Okay, so what does this mean?

    Health - Every unit has a health value. When they are attacked, their health is reduced by the attacker's attack value. The health value carries on through rounds, and doesn't heal, unless you use a certain item. Once the health value reaches 0, the unit dies.
    Attack - Every unit has an attack value. This is how much damage they do to another unit. This may be doubled with a certain item.
    Cost - This is how much said unit costs.
    Defeat Value - This is how much money is given to the person who lands the final blow on this unit.

    CHAMPIONS:

    You may only have one champion per army, unless you use a certain item. They represent you.

    Sentry II
    Health: 100
    Attack: 15
    Cost: 0
    Defeat Value: 600

    (NOTE: THE FOLLOWING CHAMPIONS CANNOT BE USED AT THIS TIME, BECAUSE AT THIS STAGE IN THE GAME THEY WILL BE SHINING EXAMPLES OF GAME BREAKERS)

    Venom One
    Health: 170
    Attack: 25
    Cost: 460
    Defeat Value: 800

    Thunder Fury
    Health: 250
    Attack: 30
    Cost: 1500
    Defeat Value: 3000

    Golden Guardian
    Health:500
    Attack: 45
    Cost: 2000
    Defeat Value: 7000

    Combat Crawler X2
    Health:600
    Attack: 60
    Cost: 6550
    Defeat Value: 10000

    Mobile Devastator
    Health: 1000
    Attack: 100
    Cost: 9000
    Defeat Value: 70000

    ITEMS:

    Secondary Power Cell
    Cost: 1000
    Uses: Doubles attack

    Emergency Jumpstart
    Cost: 1550
    Uses: When health reaches zero, it is reset to 1. Is destroyed after use

    Code Brick
    Cost: 10000
    Uses: Allows you to buy more than one Champion.

    Repair Nanites
    Cost: 300
    Uses: Heals an equipped unit by 20 health. Is destroyed after use.

    DIRECTIONS:

    To attack another user's unit.
    I attack user's first SENTRY unit with my second FIRE VULTURE unit.
    Change USER with who you want to attack (Example: -Blackout-)
    Change FIRST with the appropriate term. as you can only have 4 of each, it can only be FIRST, SECOND, THIRD or FOURTH. (Example: Second)
    Change SENTRY with whichever unit you intend to attack (Example: Claw Crusher)
    Change SECOND in the same way that you change FIRST (Example: Third)
    Change FIRE VULTURE with whichever unit you intend to attack with (Example: Bridge Walker)

    Rules:
    A player is defeated when his champion and all of his units are defeated.
    Only three (five in Apocalypse mode) of a player's units may attack each post.
    A unit can only attack once per post.
    All guilds will have a deputy, who will take care of the guild when the leader can't get to the computer.
    The winner of a battle is the first side to destroy the opponent's champion. If there is more than one player on one side, the opposing side will have to destroy one champion from each player.
    There may be more than one item on a unit.
    Items are not destroyed when the unit holding them is. When that happens, they may be given to another unit. In fact, they may be given to another unit at any time, because, well, why not?
    PLEASE ARRANGE YOUR FIRST POST LIKE THE FOLLOWING LAYOUT, AS YOU WILL NEED TO USE IT TO DISPLAY YOUR UNITS! ALSO, YOU WILL NEED TO UPDATE IT AS YOU ARE ATTACKED!

    (Layout for unit)
    Unit: (Sentry, Fire Vulture... ETC)
    Number: (First, Second, Third, Fourth)
    Items: (JUST EDIT YOUR POST TO ADD THEM TO A UNIT, NO NEED TO ASK)
    Health: (Current health)

    (Layout for Champion)
    Unit: (Venom One, Mobile Devastator, ETC.....)
    Items: (Secondary Power Cell, Emergency Jumpstart, ETC.....)
    Health: (Current Health)

    (Layout for user information)
    Current Chips:

    Current Players:

    1. David Robert Jones
    2.
    3.
    4.
    5.
    6.
    7.
    8.
    9.
    10.
    .....

    My Units:

    Champion: Sentry II
    Items: None
    Health: 100

    Unit: Sentry
    Number: First
    Items: None
    Health: 10

    Unit: Battle Arachnoid
    Number: First
    Items: None
    Health: 30

    Unit: Battle Arachnoid
    Number: Second
    Items: None
    Health: 30

    Unit: Battle Arachnoid
    Number: Third
    Items: None
    Health: 30

    Current Chips: 0


    Last edited by David Robert Jones on Mon Jul 11, 2011 7:11 pm; edited 1 time in total
    Kon
    Kon
    The Chronicler
    The Chronicler


    Posts : 2410
    Coins : 15486
    Reputation : 7352
    Join date : 2010-11-07
    Age : 27
    Location : The Aleph Point

    Exo-Force: All Out War Empty Re: Exo-Force: All Out War

    Post by Kon Mon Jul 11, 2011 7:07 pm

    King of Nynrah:

    Unit: Sentry
    Number: First
    Items: None
    Health: 10

    Unit: Battle Arachnoid
    Number: First
    Items: None
    Health: 30

    Champion:
    Unit: Venom One
    Items: None
    Health: 170

    Current Chips: 540


    Yay!
    Heat
    Heat
    Baron of Thunder-ten-tronckh


    Posts : 4332
    Coins : 33911
    Reputation : 24133
    Join date : 2010-11-07
    Age : 25

    Character sheet
    Level: 1
    Class: Scout
    EXP:
    Exo-Force: All Out War Left_bar_bleue0/0Exo-Force: All Out War Empty_bar_bleue  (0/0)

    Exo-Force: All Out War Empty Re: Exo-Force: All Out War

    Post by Heat Mon Jul 11, 2011 7:10 pm

    King of Nynrah wrote:King of Nynrah:

    Unit: Sentry
    Number: First
    Items: None
    Health: 10

    Unit: Battle Arachnoid
    Number: First
    Items: None
    Health: 30

    Champion:
    Unit: Venom One
    Items: None
    Health: 170

    Current Chips: 540


    Yay!

    Actually, KoN, I'm gonna make it so you can't have any champion other than a Sentry II until this game really gets going. At this stage, a Venom One is going to be a game breaker.

    Sorry.

    Sponsored content


    Exo-Force: All Out War Empty Re: Exo-Force: All Out War

    Post by Sponsored content


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