Welcome to Exo-Force: All-Out War.
Things this is not:
- An RPG.
- An RPG.
- An RPG.
Things this is:
- A Shroom-approved minigame.
STORY:
Build your army out of units of characters, and take your place as a champion on the battlefield. Fight other's units for glory and money, and use the money to improve your units. But beware, your closest allies may be your worst enemies...
SHOP:
Everyone starts out with 1500 Chips (no poker puns please ) and one Sentry unit. You may buy more units with that.
UNITS:
UNITS:
Sentry Unit
Health: 10
Attack: 1
Cost: 100
Defeat Value: 50
Claw Crusher Unit
Health: 20
Attack: 3
Cost: 250
Defeat Value: 500
Battle Arachnoid Unit
Health: 30
Attack: 4
Cost: 500
Defeat Value: 800
Fire Vulture Unit
Health: 35
Attack: 6
Cost: 800
Defeat Value: 1250
Sonic Raven Unit
Health: 40
Attack: 7
Cost: 900
Defeat Value: 1500
Dark Panther Unit
Health: 50
Attack: 8
Cost: 1000
Defeat Value: 2000
Bridge Walker Unit
Health: 60
Attack: 10
Cost: 3000
Defeat Value: 4000
Striking Venom Unit
Health: 80
Attack: 12
Cost: 5400
Defeat Value: 6000
Okay, so what does this mean?
Health - Every unit has a health value. When they are attacked, their health is reduced by the attacker's attack value. The health value carries on through rounds, and doesn't heal, unless you use a certain item. Once the health value reaches 0, the unit dies.
Attack - Every unit has an attack value. This is how much damage they do to another unit. This may be doubled with a certain item.
Cost - This is how much said unit costs.
Defeat Value - This is how much money is given to the person who lands the final blow on this unit.
CHAMPIONS:
You may only have one champion per army, unless you use a certain item. They represent you.
Sentry II
Health: 100
Attack: 15
Cost: 0
Defeat Value: 600
(NOTE: THE FOLLOWING CHAMPIONS CANNOT BE USED AT THIS TIME, BECAUSE AT THIS STAGE IN THE GAME THEY WILL BE SHINING EXAMPLES OF GAME BREAKERS)
Venom One
Health: 170
Attack: 25
Cost: 460
Defeat Value: 800
Thunder Fury
Health: 250
Attack: 30
Cost: 1500
Defeat Value: 3000
Golden Guardian
Health:500
Attack: 45
Cost: 2000
Defeat Value: 7000
Combat Crawler X2
Health:600
Attack: 60
Cost: 6550
Defeat Value: 10000
Mobile Devastator
Health: 1000
Attack: 100
Cost: 9000
Defeat Value: 70000
ITEMS:
Secondary Power Cell
Cost: 1000
Uses: Doubles attack
Emergency Jumpstart
Cost: 1550
Uses: When health reaches zero, it is reset to 1. Is destroyed after use
Code Brick
Cost: 10000
Uses: Allows you to buy more than one Champion.
Repair Nanites
Cost: 300
Uses: Heals an equipped unit by 20 health. Is destroyed after use.
DIRECTIONS:
To attack another user's unit.
I attack user's first SENTRY unit with my second FIRE VULTURE unit.
Change USER with who you want to attack (Example: -Blackout-)
Change FIRST with the appropriate term. as you can only have 4 of each, it can only be FIRST, SECOND, THIRD or FOURTH. (Example: Second)
Change SENTRY with whichever unit you intend to attack (Example: Claw Crusher)
Change SECOND in the same way that you change FIRST (Example: Third)
Change FIRE VULTURE with whichever unit you intend to attack with (Example: Bridge Walker)
Rules:
A player is defeated when his champion and all of his units are defeated.
Only three (five in Apocalypse mode) of a player's units may attack each post.
A unit can only attack once per post.
All guilds will have a deputy, who will take care of the guild when the leader can't get to the computer.
The winner of a battle is the first side to destroy the opponent's champion. If there is more than one player on one side, the opposing side will have to destroy one champion from each player.
There may be more than one item on a unit.
Items are not destroyed when the unit holding them is. When that happens, they may be given to another unit. In fact, they may be given to another unit at any time, because, well, why not?
PLEASE ARRANGE YOUR FIRST POST LIKE THE FOLLOWING LAYOUT, AS YOU WILL NEED TO USE IT TO DISPLAY YOUR UNITS! ALSO, YOU WILL NEED TO UPDATE IT AS YOU ARE ATTACKED!
(Layout for unit)
Unit: (Sentry, Fire Vulture... ETC)
Number: (First, Second, Third, Fourth)
Items: (JUST EDIT YOUR POST TO ADD THEM TO A UNIT, NO NEED TO ASK)
Health: (Current health)
(Layout for Champion)
Unit: (Venom One, Mobile Devastator, ETC.....)
Items: (Secondary Power Cell, Emergency Jumpstart, ETC.....)
Health: (Current Health)
(Layout for user information)
Current Chips:
Current Players:
1. David Robert Jones
2.
3.
4.
5.
6.
7.
8.
9.
10.
.....
My Units:
Champion: Sentry II
Items: None
Health: 100
Unit: Sentry
Number: First
Items: None
Health: 10
Unit: Battle Arachnoid
Number: First
Items: None
Health: 30
Unit: Battle Arachnoid
Number: Second
Items: None
Health: 30
Unit: Battle Arachnoid
Number: Third
Items: None
Health: 30
Current Chips: 0
Things this is not:
- An RPG.
- An RPG.
- An RPG.
Things this is:
- A Shroom-approved minigame.
STORY:
Build your army out of units of characters, and take your place as a champion on the battlefield. Fight other's units for glory and money, and use the money to improve your units. But beware, your closest allies may be your worst enemies...
SHOP:
Everyone starts out with 1500 Chips (no poker puns please ) and one Sentry unit. You may buy more units with that.
UNITS:
UNITS:
Sentry Unit
Health: 10
Attack: 1
Cost: 100
Defeat Value: 50
Claw Crusher Unit
Health: 20
Attack: 3
Cost: 250
Defeat Value: 500
Battle Arachnoid Unit
Health: 30
Attack: 4
Cost: 500
Defeat Value: 800
Fire Vulture Unit
Health: 35
Attack: 6
Cost: 800
Defeat Value: 1250
Sonic Raven Unit
Health: 40
Attack: 7
Cost: 900
Defeat Value: 1500
Dark Panther Unit
Health: 50
Attack: 8
Cost: 1000
Defeat Value: 2000
Bridge Walker Unit
Health: 60
Attack: 10
Cost: 3000
Defeat Value: 4000
Striking Venom Unit
Health: 80
Attack: 12
Cost: 5400
Defeat Value: 6000
Okay, so what does this mean?
Health - Every unit has a health value. When they are attacked, their health is reduced by the attacker's attack value. The health value carries on through rounds, and doesn't heal, unless you use a certain item. Once the health value reaches 0, the unit dies.
Attack - Every unit has an attack value. This is how much damage they do to another unit. This may be doubled with a certain item.
Cost - This is how much said unit costs.
Defeat Value - This is how much money is given to the person who lands the final blow on this unit.
CHAMPIONS:
You may only have one champion per army, unless you use a certain item. They represent you.
Sentry II
Health: 100
Attack: 15
Cost: 0
Defeat Value: 600
(NOTE: THE FOLLOWING CHAMPIONS CANNOT BE USED AT THIS TIME, BECAUSE AT THIS STAGE IN THE GAME THEY WILL BE SHINING EXAMPLES OF GAME BREAKERS)
Venom One
Health: 170
Attack: 25
Cost: 460
Defeat Value: 800
Thunder Fury
Health: 250
Attack: 30
Cost: 1500
Defeat Value: 3000
Golden Guardian
Health:500
Attack: 45
Cost: 2000
Defeat Value: 7000
Combat Crawler X2
Health:600
Attack: 60
Cost: 6550
Defeat Value: 10000
Mobile Devastator
Health: 1000
Attack: 100
Cost: 9000
Defeat Value: 70000
ITEMS:
Secondary Power Cell
Cost: 1000
Uses: Doubles attack
Emergency Jumpstart
Cost: 1550
Uses: When health reaches zero, it is reset to 1. Is destroyed after use
Code Brick
Cost: 10000
Uses: Allows you to buy more than one Champion.
Repair Nanites
Cost: 300
Uses: Heals an equipped unit by 20 health. Is destroyed after use.
DIRECTIONS:
To attack another user's unit.
I attack user's first SENTRY unit with my second FIRE VULTURE unit.
Change USER with who you want to attack (Example: -Blackout-)
Change FIRST with the appropriate term. as you can only have 4 of each, it can only be FIRST, SECOND, THIRD or FOURTH. (Example: Second)
Change SENTRY with whichever unit you intend to attack (Example: Claw Crusher)
Change SECOND in the same way that you change FIRST (Example: Third)
Change FIRE VULTURE with whichever unit you intend to attack with (Example: Bridge Walker)
Rules:
A player is defeated when his champion and all of his units are defeated.
Only three (five in Apocalypse mode) of a player's units may attack each post.
A unit can only attack once per post.
All guilds will have a deputy, who will take care of the guild when the leader can't get to the computer.
The winner of a battle is the first side to destroy the opponent's champion. If there is more than one player on one side, the opposing side will have to destroy one champion from each player.
There may be more than one item on a unit.
Items are not destroyed when the unit holding them is. When that happens, they may be given to another unit. In fact, they may be given to another unit at any time, because, well, why not?
PLEASE ARRANGE YOUR FIRST POST LIKE THE FOLLOWING LAYOUT, AS YOU WILL NEED TO USE IT TO DISPLAY YOUR UNITS! ALSO, YOU WILL NEED TO UPDATE IT AS YOU ARE ATTACKED!
(Layout for unit)
Unit: (Sentry, Fire Vulture... ETC)
Number: (First, Second, Third, Fourth)
Items: (JUST EDIT YOUR POST TO ADD THEM TO A UNIT, NO NEED TO ASK)
Health: (Current health)
(Layout for Champion)
Unit: (Venom One, Mobile Devastator, ETC.....)
Items: (Secondary Power Cell, Emergency Jumpstart, ETC.....)
Health: (Current Health)
(Layout for user information)
Current Chips:
Current Players:
1. David Robert Jones
2.
3.
4.
5.
6.
7.
8.
9.
10.
.....
My Units:
Champion: Sentry II
Items: None
Health: 100
Unit: Sentry
Number: First
Items: None
Health: 10
Unit: Battle Arachnoid
Number: First
Items: None
Health: 30
Unit: Battle Arachnoid
Number: Second
Items: None
Health: 30
Unit: Battle Arachnoid
Number: Third
Items: None
Health: 30
Current Chips: 0
Last edited by David Robert Jones on Mon Jul 11, 2011 7:11 pm; edited 1 time in total