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    BZPower Battles: Heat The Soul [New Edition]

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    Zev the Reveler
    Gracious Double-Crosser

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    BZPower Battles: Heat The Soul [New Edition]

    Post by Zev the Reveler on Mon May 30, 2011 11:31 am

    NOTICE:

    It's become apparent to me that this first post is turning into a frickin' book.

    So, I will announce that you don't have to read its entirety before you join. Just skim through to find information that's pertinent to the gameplay at hand, and if it's not listed here, ask me.

    ...Yup.


    * Note: This RPG will be expanded and elaborated upon.

    New details will be placed on the front page and mentioned in Updates.

    Good luck~


    ~ ~ ~ ~ ~

    BZPOWER BATTLES
    Heat The Soul
    new edition

    ~ ~ ~ ~ ~

    The game is simple.

    We'll be following the same course of action as BZPower Battles. However, for the time being, we are limited to one planet - Rhadan. A small planet, Rhadan is mostly deserts other than the oceans, but to the equator are lush plateaus and rainforests. The natives make their living largely by scavenging from the rubble.

    That is to say, Rhadan was once populated by a great civilization which spanned an entire galaxy and further - The Thurapi. For unknown reasons, they were forced to retreat from many of their foothold planets - Including Rhadan. All that remains are their strange forms of technology and magic.

    In addition, besides humans, Rhadan is inhabited by Niflings - Almost-human creatures which result when Thurapian wells of magic are exposed to a desire for lost loved ones to return. They generally resemble anthropomorphic animals.

    You don't have to make frilly-fancy profiles or forge elaborate plans. Just survive.

    Quite a wild world and many secrets wait you.

    PÜT YA GÜNS ÖN

    ~ ~ ~ ~ ~

    Terms
    Thurapi

    Former rulers of the planet, the Thurapi's empire stretched across multiple galaxies. Their rule brought great spiritual enlightenment and scholarly revolution to a number of races. It was thanks to them that many endangered creatures were saved and numerous ailing sentient races were guided to survival. Due to stretching their resources and running afoul of an unknown evil, however, the Thurapi largely disappeared. On the planet of Rhadan, much of their technology and magical artifacts have been left in dangerous ruins.

    Magic Wells
    Very little is known about the mechanics of these anomalies. Most resembling pulsating circles of light on small stone altars, Thurapian Magic Wells possessed unknown purposes for Thurapi villages. However, it is well known that Magic Wells give rise to Niflings.

    Niflings
    To explain it simply, Niflings are born when a Thurapian Magic Well responds to an individual's desire for a loved one to return. Usually resembling anthropomorphic animals, they typically have one major, unique ability and a number of smaller, generic abilities which can be gained from certain Thurapian artifacts. Due to this property, it is believed that Niflings have long been associated with the Thurapi. In all, due to how tied they are to humans - Effectively a physical manifestation of desires for those who are lost, yet given individuality and free thought - There is still no way Niflings can definitively be called "non-human" beings.

    Demi Niflings
    No one's sure where these little creatures come from. Some say they are formed from a madman's desires for his loved ones to return to him. Some say they are formed by very young orphans who long for their parents. In all, they appear as little black creatures with narrow, upright bodies, stumpy legs, slim arms that are ended in bony, rudimentary hands and fingers, and round heads with no features besides blank white eyes, which are very large in proportion to the rest of their bodies. When not given instructions, they tend to bumble around and try to help in their own...Disturbing little ways.

    Overdrives
    Each Nifling has a unique ability, as mentioned. Normally, this ability becomes available at a set limit. However, by mastering their ability's Overdrive, a Nifling can temporarily push beyond this limit in exchange for certain mental and/or physical tolls.

    Magic 101
    Spoiler:

    Not all magic is equal as far as Rhadan is concerned. Firstly, there is that rare thing called "True" Magic - Which can produce results regardless of the time, resources, and effort that would otherwise be needed. Very few of Rhadan's common public can use True Magic: Most who use magic either use Ars Magi (See below); a variety of inferior magics which in and of themselves are so numerous as to be nearly impossible to list; or such blendings of science and magic as Alchemy (See Professions) and Thaumaturgy, which both essentially involve the same principle as surpassing the resources and effort needed to complete things with science. As for Mediums (See Professions), they affect spirits by applying previous knowledge, techniques, and focusing spiritual energy rather than mana.

    As for Sorcery, it is both not magic and the ultimate magic. Whereas True Magic does what is theoretically possible, but would require any amount of resources, time, and effort by other means, Sorcery is capable of truly doing what should be impossible. It is the ancestor to all magic and magic-like abilities, but all the same, is incomparable to the magics of today. To draw a comparison, the most advanced city on Rhadan today - Qahitu (See Locations) is around 30-70 theoretical years ahead of Earth as of 2011's perfected technology. Thurapi society was a couple of centuries ahead of Qahitu, give or take a decade. In addition, they had an incredible understanding of True Magic, helped develop many of its descendant schools on Rhadan today, and possessed a talent for applying it that is unheard of in Rhadan's society.

    Every last Thurapi accomplishment, however, falls short of Sorcery. They could never figure out how it worked, as its entire mechanics were counter-intuitive to how Thurapi used magic. Basically, Thurapian True Magic was and is based on drawing radiant energy from adjacent planes of existence in order to power their spells. We can think of this as using Space via the X-Axis of Reality. However, from all that the Thurapi could grasp, Sorcery works completely opposite - Drawing energy from the past and future. Essentially Time via the Y-Axis of Reality. What horrified the Thurapi most was that this defied all of their sciences - Based on all of Thurapian study up to that point, the kind of entropic consequences this should have rightly caused were sure to have caused immediately noticeable damage to the surrounding Space-Time.

    Roughly around the time they made an unknown breakthrough on this, the Beast attacked. (See below, past Cauldron)

    Ars Magus
    Typically called "ars" for short, Ars Magi are essentially the combination of low-level magic - Such as from Thurapi Magic Wells - And somewhat advanced technology to produce stupendous results. They can produce weapons, airships, barriers, almost anything. They are known for being much easier to master and control than typical magic, and when used in the correct ways, they can easily outstrip conventional technology. The most powerful of weapon-based Ars Magi, however - Nox Nyctores (See below) - Are notorious for warping the way their users perceive reality. Only the strongest heart can completely surpass this effect. It is said that the very first ars were developed to help Rhadan battle the Beast. (See below, past Cauldron)

    Nox Nyctores
    Born through unknown materials smelted in a Cauldron (See below) and essence drawn from mysterious sources, the Nox Nyctores begin life as a simple chunk of oddly-shaped metal radiating a powerful energy. Contact with the "destined" wielder will unlock its true form. Even if the process of forging a Nox is perfectly and completely observed from beginning to end, even if no errors occur in its creation, there is no way of telling for sure who the Nox will react to. Well, that's what goes for a true Nox Nyctores - Some have been made that will bond to anyone, but those are incredibly weak compared to the real thing. Luckily (Perhaps...), somehow or other, a Nox Nyctores will inevitably draw its intended wielder to finding it.

    While they are the ultimate weapon and will instinctively sharpen their user's will to survive, Nox Nyctores are known to spark paranoia, hamper reasoning, distort perceptions of reality, and cause any manner of other psychological issues in doing so. Incomprehendably few people have the sheer force of will and honed mind to resist the tolls a Nox Nyctores deals their psychological state. There's a bitter saying on Rhadan: "A Nox Nyctores will usually last a millenium. A Nox Nyctores wielder will usually last a year." There are records in Rhadan Military Intelligence files of roughly a dozen especially powerful Nox Nyctores that are in a league all their own, but not all of their names are readily accessible, and only a few that are named have known wielders. Listed below is the available information on the sixteen most powerful Nox Nyctores:

    Spoiler:


    Arcus Diabolus: Bolverk ~ Noel Vermillion [???]
    Reniteo Vehemens: Rebello ~ [???] [???]
    Gokken-no-Ken: Yukianesa ~ [???] [???]
    Monshō-no-Hou'ou: [???] ~ [???] [???]
    Deus Machina: Nirvana ~ [Gone Rogue w/o A Master]
    Flamma Fatua: Ignis ~ [???] [???]
    Aku-o-Korosu-Ha: Ookami ~ Hakumen [???]
    Mujin: Musashi ~ [???] [???]
    Chalybs Ferratus: Avaritia ~ [???] [???]
    Somnium Omnifariam: Balatro [???] [???]
    Raimei-no-Omoi Ki Tsuchi: Gankona Shishi ~ [???] [???]
    Hareyakana Ifuku: Izayoi ~ Tsubaki Yayoi [???]
    Proelium Panthera: Quiritatio ~ [???] [???]
    Serpens Concero: Ourobouros ~ Hazama [???]
    Hōseki-de-Kazara-reta-Yari: Sengen ~ Carnera [???]
    Raigou: Muchourin ~ Platinum the Trinity [???]


    Cauldron
    We're all surely aware of what a cauldron is strictly in Earth's terms. A large pot or kettle for boiling and mixing different elements. It can be something as fanciful as a witch's brew...But could also hold the molten beginnings of a weapon. That second notion can give one an idea as to what a Rhadan Cauldron is. Very few people have ever seen one in person - And those who have are usually too stricken by it to ever comply with describing it to another. Some records detail the deeply-hidden Cauldrons once being used for peaceful uses. That kind of application is dead and gone. Today, a Cauldron is only ever activated to create an especially potent Ars Magus: More specifically, to forge a Nox Nyctores. They were one of the many objects left behind by the Thurapi, but the inscriptions etched into the surface of each has been translated to a great amount of discomfort for the more cautious of Rhadan's various leaders. Each one simply says:
    "So Did It Begin In A Place Like This, And So Did Our Halcyon Days Perish."

    The Beast
    Shortly before the Thurapi were forced to retreat from their many foothold planets, they faced perhaps the most terrible destructive force to ever appear before their eyes - Right here on Rhadan. This monstrosity was and always will be known simply as the Beast. Anything to cross its path was devoured without a chance of survival. It could raze a city off the surface of the planet in less than a day. However, five months after its appearance, a mysterious kind of event transpired. For a year, something took place that prevented the Beast from striking out at any of Rhadan's cities. Whatever the cause, this bought essential preparation time for the Thurapi, the True Ancestors of all Vampires (See Vampires / Vampirekin), and a group of warriors who would go down in history as the Rhadan Six - Or as they are now remembered, the Six Heroes. (See below)

    With this reprieve, the Thurapi and True Ancestors were able to perfect the experimental Ars Magi they had separately been working on. Afterwards, the Six Heroes went about teaching Rhadan how to utilize the ars. With this newfound knowledge, all of Rhadan began to gather on a nameless battlefield. An army had been formed just in time - Whatever had occupied the Beast was no longer obstructing its rampage. Under the Six Heroes's command, the Beast was vanquished after another three years of combat. Some say that its dead body continued to drive mad anyone who lived nearby. Thus, an unknown woman devoted her magical skills and the rest of her life to keeping the Beast's remains sealed away where they could harm no one ever again. Their great mission completed, the Six Heroes largely fragmented and society went about developing the Ars Magus technology further.

    The Six Heroes
    Originally named the "Rhadan Six," these warriors came from very different walks of life. Though very few are alive today who can remember every member of this group, one thing is known for sure: They were about the most ragtag bunch of misfits to ever align for a single cause on Rhadan's soil. The first task the Six Heroes underook was teaching Rhadan how to use the Ars Magi in combat against the Beast. Afterwards, they led the largest army in Rhadan's entire history to wage war on the Beast with wild abandon. It took three years and unimaginable suffering, but finally, an unknown member of the Six Heroes was able to deal the Beast a mortal wound. To this day, it is said that the Six Heroes may yet live - Somehow...

    Anemos
    Perhaps the most famous of Rhadan's ancient peoples, they were among the first to assist the Thurapi in battling the Beast. The Anemos were known for having an almost inherent skill for using Ars Magi, and an unusually large number of them were able to use True Magic. As a result, they are still honored today as being key to defeating the Beast all those centuries ago. However, not a trace of the Anemos remain today. No cities. No artwork. No crafts. All that remains is a huge crater where their last and greatest city was said to have been. At the bottom of this crater is a sealed structure known simply as the Anemos Sanctum. (See Misc. Locations) There have been theories that their disappearance was linked to the very cause of the Thurapi's retreat, but nothing can be known for sure.

    Zalgo
    HE COMES

    Don't ask. Just...Don't. Seriously. Don't. Don't you dare ask. Do you hear me? Don't ask me about this. I'm giving you this one chance to turn away and not ask about this! If you try and ask me who that is or where he's from, I'll drop dead. Then, my ghost shall fly to the deepest pit of madness and horror, where I shall slay their king with my bare hands. I shall gorge myself on blood and flesh, and become the embodiment of all that is terrible. With preparations made, I shall take flight from my cold, black throne. You shall hear a sound like children crying, but from far away. Then, a swirling ball of black smoke shall appear above your head, and filthy ravens shall descend to herald your end. As my new form emerges and my eldritch glory leaves you as a gibbering shell within which naught but fear and madness remain, a single tear, seething with agony, shall fall from my eye. For this horror of horrors could have all been avoided if you just didn't ask that question.

    ...He'll show up in a way. DON'T ASK

    ~ ~ ~ ~ ~

    ~ TROPHIES ~
    There are many ways you can earn Trophies. However, I will not tell you how. The necessary circumstances won't be too hard to pull off - And if you pull off a particularly spectacular feat, I may have a Trophy made especially for the occasion! As the Game Moderator, I won't be able to earn Trophies. Players and their Trophies are listed below:

    Shroom
    Where Are Your Optic Sensors Directed?
    Digitally scanned a female automaton's systems.

    ~ ~ ~

    Characters

    Main Characters ~ Introductions
    Like I said: Don't go overboard with character sheets or anything. When introducing a character, just make sure to find a sensible, efficient manner of presenting their information. Feel free to use OOS for information like professions and so on.

    Main Characters ~ Death And What Comes After
    GHOSTS DO EXIIIST~ BAAAAAH~~~

    ...

    Ahem. I'll explain this phenomenon.

    Should you wish to get rid of a character, you can easily have them die. No one can kill a main character without permission. But once they're gone, they're not coming back without necromancy. Necromancy? Another one of Zev's jokes, surely! No line. Should you have someone with the profession of Medium, you can call back the ghosts of allies to use their knowledge or use an adapted version of their skills - Such as a Nifling's unique abilities.

    However, once a character dies, they won't come back physically. They cannot fight physically, and only mediums can see an average ghost. For a ghost to become visible to others, they'd have to undergo a lot of Spectral Training. (which i totally just thought up typing this~ ) Remember necromancy? Well, there's a catch...

    You can try to bring back an individual. But for all but the most powerful mediums and necromancers - Who will only exist as NPCs for a looong time from now - Only a mindless zombie can be brought back. Even then, it would require the corpse and a huge amount of magic to replicate a fraction of the original's abilities - Plus, Nifling bodies dissolve once they're killed; their spirits can freely travel, but for all intents and purposes, once a Nifling dies, they can never return to the body they once had.

    Finally, should a character die, it is advised that you perform some kind of funeral rites. For one thing, ghosts don't take kindly to being disrespected like that. Then there's the Banshees and Ghouls and all sorts of other nasties you don't want to attract by disregarding funeral rites.

    Ghosts ~ Spectral Training
    What do ghosts on the material plane do in their free time? They can train! ...For one thing...

    ...Quite simply, there are creatures called Spectral Beasts roaming Rhadan. They are believed to be remnants of Thurapi magical experimentation. A ghost cannot affect the physical world - But it is possible to affect other ghosts and Spectral Beasts. By defeating Spectral Beasts or enemy ghosts, an individual ghost can draw in part of their energies as long as they're weakened.

    However, there is a drawback...If a Spectral Beast wins, depending on how powerful, it can steal abilities or even trap one's soul - Thereby growing stronger by a much faster rate. The reasoning is simple - By drawing on spiritual essence from an individual, ghosts effectively boost their power by "addition." If a Spectral Beast draws in a soul, its power is boosted by "multiplication." Then, only defeat by another ghost can free the trapped souls within.

    Thankfully - And this is important - Spectral Beasts only strike if they are attacked first.

    Shops
    Good thing I'm now remembering to get around to this. There will be pre-determined opportunities to find shops and other such establishments in towns. Controlled by moi, once you've made notice of arriving in a town, I'll list the shops available. Once you enter a shop, a post will be made with the shop's current selections and what prices they go for. You may also find travelling merchants and the like, with a wider variety of wares and some that you won't find in any shops. There is also the option to sell your own goods to get money from shops. Last but not least, haggling is generally accepted. Just don't push it if the shopkeeper's tougher than you. ;3

    NPC Recruits
    Wanna have your own cannon fodder? Wanna have minions? Well you can earn them in this RPG!

    You see, as you defeat heroes or villains, you earn one of two kinds of points: You earn either Glory Points or Infamy Points. Depending on which you earn, you can attract different kinds of recruits to your cause. Those attracted by Glory Points will be less numerous, but much more loyal. You can get a lot of minions quickly by Infamy Points, but expect plenty o' backstabbers.

    The types of recruits are pretty simple. Once you earn a group of five points and have arrived at a town, you may spend those five points for a Recruit Event. Five Glory Points can earn you one to three recruits; five Infamy Points earn you two to four recruits. The larger the settlement, the more you can recruit.

    Here's a couple of simplified examples:

    Sir Wallace Lionsmane III
    Five Glory Points

    [ I Request A Recruit Event! ]

    [ Your Request Is Granted! yay ]

    Player ~
    *He arrives at a large city*

    Sir Wallace: Who shall assist me in my quest!?

    *Sparkle*

    Mr. Raregroove ~
    *Three men with sheathed rapiers approach*

    Fencer 1: Tales of your heroics precede you!

    Fencer 2: Your rescue of those babies and kittens stirred our warrior souls!

    Fencer 3: Please, we request to join your quest for justice!

    [ 3x Fencers Have Been Recruited! ]

    ~ ~ ~

    Thruskull the Flesh-Sunderer
    Ten Infamy Points

    [ I Request A Recruit Event! ]

    [ Your Request Is Granted! yay ]

    Thruskull ~
    *He stomps into a tavern*

    Thruskull: Who's up to helpin' me raise sum Kain!?

    Mr. Raregroove ~
    *Two men with striped bandanas, soaked boots, and axes lurch up to Thruskull*

    *They are joined by three weaselly-looking men in robes, fingering daggers*

    Pirate 1: Yer a monster. Nubuddeh in this town coulda gone without knowin' the Flesh-Sunderah.

    Pirate 2: If ya'll scratch our backs, we'll scratch yers - We'll happily come with.

    Thief 1: I may know how to snag an airship fer ya. Kekeke...

    [ 2x Pirates & 3x Thieves Have Been Recruited! ]

    [ watch your back dood ]

    ---

    Now, that was a bit played-up, but you get the point. You'll have to work to keep them on your side - Otherwise, you'll likely earn yourself deserting recruits. ...Or in the case of recruits earned by Infamy, the payback for mistreating them could be far worse.

    Glory and Infamy also give rise to...

    Reputation Bonuses / Turf Bonuses
    You likely can guess at the reputation. By defeating evildoers and saving lives, you earn Glory - By felling heroes and pillaging wildly, you earn Infamy. Through Glory, you can get special bonuses from admirers in shops and otherwise, but will attract villains hoping to make a name by killing you. All the same, Infamy means that some groups will surrender out of fear, but you will likely earn a hefty bounty. You can also play the game without leaning towards either Glory or Infamy specifically.

    Now, do we know what one's Turf is? It's your stomping grounds, your domain, no...It's your territory. By taking certain missions, establishing relationships with locals, protecting land, such and such, you can have a place declared as your Turf. By expanding your Turf, you can get more rewards; but it will take more and more work and resources to keep it under your control. The best way to manage Turf is to maintain a specific area at all times and focus on that alone. Plus, shops in your own turf will give you special deals.

    Quest Requests
    So, how are you meant to find a direction to go in. Simple - Request A Quest! All you need to do is make an OOS note requesting that I initiate an event for your characters to follow. These are not mandatory to play the game - But once you've make the request, you'll only be given one chance to back out before it's initiated. To add a little spice, most events will be randomized. Which means I'll just pull them out of my @ss however the situation should demand. happy day happy day 8D

    ~ ~ ~ ~ ~

    Professions
    You have 8 Profession Points per character to spend here. You cannot get more. These are what you'll use to determine your professions for the game. In your profession is how your character makes money and supports themselves. I want to make it clear that each character's chosen professions are permanently set. Major Professions cost 2 points, Secondary Professions cost 1 point, and Elite Professions cost 4 points.

    The differences between the three are that Major Professions are your central forms of making a living; Secondary Professions are more to complement Main Professions; and Elite Professions are very specialized and often take one into dangerous situations. However, while more dangerous, an Elite Profession will usually get you much more money than a common Main or Secondary Profession.

    It is mandatory to have one of both Main and Secondary categories, while you can only have one Elite profession on a single character; and you only have to spend as many points as you want. It's not required to use them all up. Just find some way to declare what profession(s) you've chosen, preferably soon before or soon after introducing your characters.

    Main Professions
    Mechanic
    [ Self-explanatory - Masterful manipulators of machinery and mayhem! Their skills can range from airship dismantling and repairs to varied robotics. ]

    Blacksmith
    [ Forgers of weapons and armor and tools, smiths are still important on Rhadan today. Some craft nearly any metal object, while most are very specialized. ]

    Alchemist
    [ Use properties of both science and magic to influence their surroundings and create objects. Uses a heavy amount of chemistry knowledge and techniques recorded on tablets. ]

    Thaumaturgist
    [ Take magical energy gleaned from various sources and bind it into vessels for use via techniques detailed in grimoires. A much more powerful version of this technique is used to create Ars Magus technology. ]

    Bounty Hunter
    [ I take it you guys already know all about this. When there's a criminal with a bounty on their head available for a bounty hunter character to take on, I'll post an OOS Notice. ]

    Secondary Professions
    Carpenter

    Archaeologist

    Commercial Hunter

    Leatherworker

    Artisan

    Tailor

    Writer

    Cook

    Elite Professions
    Medium
    [ Those rare individuals who can see, summon, and interact with spirits are quite valued. However, their high levels of spiritual energy often make them targets for evil forces. While it is normal for a Medium to have a guardian spirit, just about as many Mediums possess no guardian as those who do have one. ]

    Messenger
    Spoiler:

    On Rhadan, it's often too risky to simply travel on one's own to deliver letters and packages. Not only are most climates very dangerous, but it's rarely a good decision to up and leave one's place of business for such a journey. Thus, Messengers are specially-trained by their companies in survival, delivery protection, and are required to have combat experience.

    There are three main Messenger companies on Rhadan - The Letter Bees, Genbu, and Blue Lantern. Standard equipment for a Messenger consists of a carrying pack, a Messenger Pass for any kind of transportation, and a self-defense firearm. As well, each Messenger is assigned a Hound - An animal partner which is traditionally canine, but doesn't have to be.

    * Note: If you have another profession idea, just run it by me.

    I'll decide whether it fits, and assign it to Main, Secondary, or Elite.

    ~ ~ ~ ~ ~

    Vehicles
    Known for its massive amounts of scrap metal, Rhadan is an ideal haven for machinists. Among the vast technological advancements across Rhadan have been vehicles. If you can scavenge and/or buy the right parts, you can build and maintain your own vehicle of choice. These can range from gunmounted dunebuggies to highspeed hoverbikes. If you've got the money, you can even buy a pre-made vehicle to customize. All in all, this hobby is very open to tinkering with in-game.

    ~ ~ ~ ~ ~

    Non-Humans
    * Note: This does not include Niflings. Despite seeming an obvious answer, certain evidence and a lack of conclusive research has left questions as to whether Niflings can actually be called non-humans.

    Regular
    Merfolk
    Spoiler:

    Strength ~ C to A [Females], B to S [Males]
    Agility ~ B to A [Underwater], D [Land]
    Intelligence ~ A to S
    Magic ~ A to S
    Having mostly-humanoid upper bodies and piscine tails, Rhadan Merfolk are otherwise far from Earthen mermaids. Their entire bodies are covered in scales, which possess shapes, colors, and patterns varying from tribe to tribe. Their hair is generally sheened and flowing; both genders are known for having a very pleasant appearance besides the scales; and they generally have humanlike eyes and a pair of lengthy, fanned fins just below their torso to show a true Merfolk. They are known for having their own magic and technology that progressed largely separate from the Thurapi. As well, numerous archives are protected by them.

    Kobold
    Spoiler:

    Strength ~ B
    Agility ~ C
    Intelligence ~ D [Scholarly], S [Ingenuity]
    Magic ~ D
    Quite simply a race of giant, humanoid rats, Kobolds have been scavenging and mining for centuries. Out of thanks for the Thurapi - Who saved their villages from starvation - The Kobolds do not scavenge at Thurapi ruins and leave Thurapi artifacts be. Everywhere else is fair game. In addition, they are excellent at mining and can tell a fake gem from a real one just by a passing glance. However, they are largely unadvanced and feral, and can be very gullible. On a side-note, Kobold villages all sleep in one area for safety.

    Dhelp
    Spoiler:

    Strength ~ C
    Agility ~ S
    Intelligence ~ B
    Magic ~ C to A
    A race of humanoid wasps, all Dhelp wear turbans and veils and possess spiny, almost goatlike feet. They are somehow related to the Thurapi who once ruled Rhadan. However, they have fallen on hard times, and have been forced into a nomadic existence as part-time bandits. They are notorious for an agonizingly painful stinger contained in their ring fingertip. While they'll use a variety of weapons, Dhelp usually prefer to utilize powerful flails in combat.

    Bangaa
    Spoiler:

    Strength ~ A
    Agility ~ A
    Intelligence ~ B
    Magic ~ D
    Uniformly recognized by crocodillian jaws, long, floppy ears, well-muscled bodies covered in scales, and thick, muscular tails, Bangaa have been viewed with prejudice for centuries besides for one other race - Oddly enough, humans. Bangaa and humans get along famously well, and it's very common to find Bangaa in most human settlements. Bangaa actually have four main sub-races - Bangaa Ra'aku, with copper-red scales; Bangaa Balsha, with ochre-yellow scales; Bangaa Gu'olo, with bronze-green scales; and Bangaa Rhu'uba, with onyx-gray scales. Famous for their hot tempers and down-to-earth charisma, Bangaa will shrug off most insults without issue. Yet there is one term that no Bangaa will tolerate - Calling any of this race by the slur of "lizard" will inevitably start a fight with any and all Bangaa in the area. As a note, the only way to recognize a female Bangaa is by her shorter, more slender muzzle and tail and otherwise obvious female...Ahem. "Physical traits." Finally, the reason why Bangaa are so poor with magic is because their temper clashes with spellcasting focus, and because their hissing, guttural voices are poor for the chanting that would otherwise remedy this. As such, Bangaa have become masters of physical combat - From broadswords and axes to out-and-out fisticuffs.

    Viera
    Spoiler:

    Strength ~ C
    Agility ~ A
    Intelligence ~ A
    Magic ~ A
    Tall, beautiful women of dark skin, snow-white hair, and lapine ears, the Viera are known to live deep within the rainforests and jungles at Rhadan's equator. Few outsiders have met a Viera in person, and far fewer can say to have befriended one. Viera have a natural fear and loathing for outsiders due to how they abuse the resources the forest gives them. As such, it is Viera law that they never leave their forest home. Nonetheless, quite a few have left the forest regardless of it being prohibited. Some do so in order to try and mend relations with the outside world. Others do so out of anger towards other Viera. Still others are simply curious as to what the rest of the world is like.

    Nu Mou
    Spoiler:

    Strength ~ C to B
    Agility ~ D
    Intelligence ~ S
    Magic ~ S
    Uniformly short and often stooped, Nu Mou are known for their smooth gray skin; white hair through life; floppy, doglike ears; and long tails topped by a strip of rusty-orange fur. The males are known for being a bit weaker physically than the females, through unknown quirks of evolution. Nu Mou females are known for being quite..."Robust" physically, while retaining the race's short stature. All Nu Mou are incredibly skilled in the arts of magic and alchemy. They also have deep connections to beasts and spirits. However, after countless attacks on them for their weaker bodies, they have largely escaped to unknown locations. Some stories say that most Nu Mou retreated to the sky itself...

    Gria
    Spoiler:

    Strength ~ A
    Agility ~ S
    Intelligence ~ C
    Magic ~ C
    An all-female race, Gria are not born biologically. Rather, every Gria is born from a mysterious "Well" that they mention, but never elaborate upon. Each and every Gria is born in a farflung mountain range of an unknown location. They are easily recognized by their appearance as petite, teenage girls with draconic wings, tails, and upright horns. Despite their slight frame, Gria are immensely strong, dangerously wily, and prone to angry, impulsive actions in a way that very few other races can hope to match. While Gria warriors prefer to use massive broadswords, the numerous huntresses prefer gigantic greatbows and/or daggers. On a last note, Gria are easily lulled by soft music and singing.

    Thunderer
    Spoiler:

    Strength ~ A to S
    Agility ~ S
    Intelligence ~ D [Males], B [Females]
    Magic ~ D
    Huge baboon-people with disproportionately thick chests and randomly-jutting spikes on their backs, Thunderers are divided by gender into two groups: Males become warriors and workers, females are priestesses and leaders. In general, Thunderers are a detestable race of beings. The males are about the dumbest and meanest creature to ever pick up a weapon. Meanwhile, the females possess every bit of the male Thunderer ego and violent tendencies, seasoned with a delightful smattering of scheming megalomaniacs. Males cannot function without the females, and as only the females have the necessary skills to raise children, they've come to perhaps the most successful co-existence of the two genders for any entire race. Travelling across the wastes in massive reverse harems - With a single dominant female guarded by several males - They pillage and ransack with relish. Thankfully, the females have a strong hold over the males, and are somewhat open to bargaining.

    Nal'she
    Spoiler:

    Strength ~ B
    Agility ~ A
    Intelligence ~ S
    Magic ~ D [Common], A [Priests / Priestesses]
    Humanoid serpents with winding coils and wickedly-clawed hands, the Nal'she have a (Somewhat...) undeserved reputation for being violent and cruel. This is largely because they've only very recently discovered that their customs and behavior are not endemic to all intelligent life; though it seems bizarre, the Nal'she honestly thought for centuries that every civilized race had the kind of rigid social norms that are engrained into the Nal'she psyche. Specifically, in Nal'she society, you may only enter a female's quarters after knocking exactly four times, getting permission, and exchanging bows. This is rooted in their kind's very un-snakelike hardwiring to protect any and all juvenile creatures - To enter a female's room without permission is basically the same as telegraphing a desire to harm her brood. They've only recently began to overcome such stigmas. On other notes, generally, males wear no clothing and females only wear minimalist tops - Due to their need for surroundings with almost ovenlike heat to incubate eggs - They have learned to form humanoid lower bodies through magic when a need presents itself, and it is traditional for any male Nal'she to wear their hair in a topknot while a female wears her hair in a large bun.

    Shifters
    * Note: Basically were-creatures, and are referred to as such.
    * Note: Should they master their transformation, Shifters can become beast-hybrids or full beasts. Otherwise, they can only become larger versions of their beast side.

    Werewolf
    Spoiler:

    Transformed Strength ~ A [Half], B [Full]
    Transformed Speed ~ A [Half], S [Full]
    Transformed Intelligence ~ C [Half], D [Full]
    In their human form, Werewolves still possess clear signs of their bestial side. Long, scraggly hair; unshaven faces on the males; wiry muscles; a slight hunch...Very few Werewolves have mastered their beast side to the point that they can keep these traits out of their human form's appearance. Most frequently, one can find Werewolf families travelling in small caravan groups for safety. While the most well-known of the Shifter types commonly spread out, Werewolves are by far not the most dangerous sheerly by physical prowess. What makes them most dangerous is their incredible teamwork in any form.

    Werebear
    Spoiler:

    Transformed Strength ~ S [Both]
    Transformed Speed ~ C [Half], D [Full]
    Transformed Intelligence ~ B [Both]
    As a human, a Werebear will usually be incredibly robust and tall. The males of this kind prefer to keep a long and scraggly beard. While they occasionally display a hunch, and while they might infrequently growl if their family is threatened, Werebears are far better at hiding their bestial side than Werewolves. They prefer to live with their immediate families in log cabins, with the rest of their family usually closeby. Preferring to keep out of worldly affairs, Werebears are happy simply living independently and avoiding combat. However, be warned - A Werebear father with hatchet in hand is no easy opponent.

    Wererat
    Spoiler:

    Transformed Strength ~ No Change [Half], D [Full]
    Transformed Speed ~ S [Both]
    Transformed Intelligence ~ No Change [Both]
    It's none too hard to spot a Wererat in human form if you're looking for them. Lanky, greasy, with jawlength hair the color of dirty dishwater and constant nervous motions in the face. They are usually able to maintain human intelligence in their bestial forms, but if at all possible, try to avoid spending too much time as a rat - Even in their enlarged, uncontrolled forms, they're only about the size of a football. Wererats are known for being dastardly scoundrels who practically never trust even the rare spouse to marry them. A Wererat never goes anywhere without at least two daggers on their person.

    Wereboar
    Spoiler:

    Transformed Strength ~ A [Half], S [Full]
    Transformed Speed ~ No Change [Half], A [Full]
    Transformed Intelligence No Change [Half], D [Full]
    With short, bristly hair, thick stubble on the chin of a male, and stout, sturdy frame, a Wereboar never seems like an easy opponent. They're known for always standing with their feet slightly apart - In a way that you won't be able to easily knock them down. Wereboars are known for being the fastest to master their bestial side, yet with a serious drawback: Even after mastering their boar-side, turning into their powerful full-boar form is known for leaving them blinded by rage; unable to stop fighting until either no enemies remain or they've been knocked out cold.

    Spirits
    * Note: Do not include ghosts.
    * Note: Almost all spirits on Rhadan are evil.
    * Note: 'Staying' refers to how long a spirit can manifest in the physical plane.

    Banshee
    Spoiler:

    Potency ~ C
    Staying ~ D
    Intimidation ~ A
    Resembling a grayskinned, willowy woman with long, frizzy black hair, a Banshee might look to be in need of help at first. However, their eyes darting like a frightened bird's and their frigid body quickly drives off that kind of notion. Banshees are representative of envy from any man or woman - Envy of possessions; envy of success; envy of talent; envy of loved ones...Depending on which kind of envy a Banshee manifests from, they will attempt to steal precious items, the source of one's success, a person's hard work, or even the individual a person loves. Banshees have sharp claws and bone-jarring voices, but have never been recorded killing...

    Ghouls
    Spoiler:

    Potency ~ D
    Staying ~ Indefinite [Corpse], D [Without Corpse]
    Intimidation ~ B
    Evil spirits who have taken up residence in a corpse, Ghouls - Also known as Revenants and Corpsewalkers - Group together in large numbers and feed on the flesh of both the living and corpses that have not been raised. A Ghoul can arise in any corpse that has not been sanctified by funeral rites. Due to manipulating a physical corpse, a Ghoul can stay on this plane indefinitely as long as their shell is mostly intact. While they rarely have enough power to significantly alter a corpse, Ghouls can all grow long, infectious claws from their nails. They are notoriously cowardly and prefer to stay in graveyards and tombs, shambling in the dark night to feed on corpses.

    Bogeyman
    Spoiler:

    Potency ~ D [Physically], S [Influence]
    Staying ~ A
    Intimidation ~ A
    Creeping through the night, a Bogeyman does not kill. A Bogeyman does not maim. A Bogeyman will rarely even do physical harm at all. Their livelihood is entirely built on other races believing they do. You see, Bogeymen (AND Bogeywomen) feed on lasting fear and paranoia in a village. Not only do they gain sustenance from the fears of children, but distrust and gossip and unfounded rumors between adults are key to their health. Once a Bogeyman has found a suitable village, he will send out a spiritual message to attract his family group. They then cluster in hiding just outside the village to propagate fear-inducing impulses and feed on the results. While they can assume the shape of a huge, warty humanoid, wearing sackloth, baring grimy fangs, and brandishing their serrated fingernails, if one doesn't show fear and attempts to attack, a Bogeyman reverts to his kind's true form: A lapdog-sized, cowardly, froglike humanoid prone to crying when threatened.

    Mokoi
    Spoiler:

    Potency ~ S
    Staying ~ C
    Intimidation ~ S
    Mysterious and rare, it is considered the very foulest of luck for a Mokoi to target a person. All that anyone can say for sure on the Mokoi's appearance is that it is a tall humanoid and possesses some kind of wicked blades on its body. This ambiguity is due to the Mokoi's constant attribute of being semi-invisible. They are born from a massive amount of despair and yearning for vengeance on death, like from a massacre of a village. Helping an individual one instance only to attempt and murder them, it seems that the Mokoi have no guidance in their actions. They can only be pacified by a Medium of pure intentions, and if they spot the target of their original pain, no one - Medium or otherwise - Can stop them from seeking vengeance.

    Vampires / Vampirekin
    * Note: Technically Spirits.
    * Note: Diverse enough to earn a separate category.

    Vampire
    Spoiler:

    Strength ~ From B [Normal] to S [Rare]
    Agility ~ From A [Normal] to S [Rare]
    Intelligence ~ S [All Cases]
    Magic ~ S [All Cases]
    Bloodlust Resistance ~ Variable
    Known as rulers of the night, Vampires have long held powerful status on Rhadan. From their lairs on separate planes of existence, many Vampires once actively plotted to subjugate the entirety of Rhadan. However, the same evil that drove off the Thurapi nearly eradicated the Vampire Clans. Now, only two noble families remain - The Alucard Family and the Brunestud Family. Even then, the Brunestud Family has all but abandoned Rhadan for other gains. While there are innumerable varieties of Vampire, what one normally thinks of is a Strigoi.

    However, though this is the technical name for what most often comes to mind - Walkers of the night with handsome features and a thirst for blood - Most Strigoi do not bother with referring to themselves as such due to the term having fallen out of fashion centuries ago. As seen with the prominent Alucard Family, Vampires behave in a sophisticated, cultured manner; tend to hold themselves in higher esteem than all others or at least maintain a façade of such; and are constantly engaged in unknowable plots.

    For most of Rhadan's history, Strigoi Vampires have been deeply feared by mankind. Yet those who remain on the planet are striving to overcome the boundaries between themselves and mortals. Generally, the occasional Vampires to roam Rhadan - And obviously, not of the ever-ominous Alucard Family - Take positions as advisors or merchants so as to keep a watchful eye on society. Whatever reasons they have for this are totally unknown. However, they have been successful at beginning to tear down the (Arguably well-earned...) stigmas against them.

    Most lower-level spirits (i.e., Ghouls, Banshees, Bogeymen, etc., etc.) are utterly compelled to congregate around a Vampire and obey their orders. Having one's blood drunken by a Vampire puts one at risk for becoming a partially or fully-controlled servant. As well, the most powerful of Vampires are able to substitute other food and drink in blood's place and can freely walk in the sunlight.

    True Ancestors
    Spoiler:

    Strength ~ S
    Speed ~ S
    Intelligence ~ S [Normal], B to D [Bloodstarved]
    Magic ~ S [Normal], C [Bloodstarved]
    Bloodlust Resistance ~ Nonexistant
    In addition to the strain of Vampires which live today, there is a much older type known as the True Ancestors - From which the Alucard and Brunestud Families are directly descended. Those fierce noctivagants known as the True Ancestors were said to have predated even Thurapi society. Fully mastering both the Ars Magus that they had assisted the Thurapi in building and the ancient Sorcery from time immemorial, True Ancestors took it upon themselves to protect weaker races.

    All the same, the True Ancestors had a drastic flaw in their survival needs. From time to time, each and every True Ancestor would become afflicted with an all-encompassing thirst for blood and life essence. While they could survive for a time on animal blood, only the blood and suffering of intelligent mortals would sate them. Due to this, mankind on Rhadan staged a massive revolt across the planet. Weakened and scattered, the few remaining True Ancestors retreated into two separate concealed dimensions.

    From these two separate groups of True Ancestors and a small number of humans and Niflings came the Alucard and Brunestud Families. No traces of these first Vampires's society remains on Rhadan. Records of them have been secreted from the public so as to prevent distress from this bloody history. However, one immensely powerful True Ancestor is known to remain - The Dark Six. Though it is entirely known to pertinent government officials and the Alucard Family that the Dark Six lives on, no one has ever seen it in person.

    Experts on True Ancestors say the Dark Six's existence may be truly unfathomable...

    Vrykolakas
    Spoiler:

    Strength ~ S
    Speed ~ S
    Intelligence ~ D
    Magic ~ D
    Bloodlust Resistance ~ D
    Unusual Vampires hailing from unknown lands, the Vrykolakas are born when a magic-using person dies from a very sacreligious life, is excommunicated, or is buried without the proper funeral rites. They are also the result of certain Shifters who are bitten by Vampires. A Vrykolakas is easily identified by long arms ended in large hands, each bony finger tipped by an incredibly long claw; an almost reptillian muzzle; blank white eyes; batlike ears; long, shaggy hair; pallid, greasy skin; and the pervading stench of decay and blood. If encountered, they will immediately go on the offensive and attempt to devour any who come near. As well, they are nigh but unkillable by even conventional magic. Only exceptionally powerful Mediums and Strigoi Vampires have the abilities necessary to master these fiends.

    Jiangshi
    Spoiler:

    Strength ~ From C [Normal] to S [Rare]
    Agility ~ From C [Normal] to S [Rare]
    Intelligence ~ D [Newly-Created], B to A [Independent], S [Enlightened]
    Magic ~ D [All]
    Bloodlust Resistance ~ B [All]
    Easily identified by stiff, hopping movements, a paper spelltag on the forehead, and blue skin (The lattermost of which is caused by the magic in their bodies) to differentiate them from an otherwise normal human, a Jiangshi is the trademark servant of any Bantian Empire Necromancer. They are only able to move by hopping so that, in the suprisingly frequent case that they gain sentience and rebel, they can usually be easily caught and destroyed. However, a rare few are exceptionally fast and strong - Should these rebel, most Necromancers are entirely out of luck. Most Jiangshi are filled with the especially potent magical forces of Bantian's environment so that they can regain their martial arts skills from life. Their drinking of blood is meant to sustain this magic that runs through each Jiangshi's veins. It is because of this that most eventually gain a new intelligence due to the potency of the magic reanimating them. As well, due to the special properties of their existence, Jiangshi are among the very few Vampires which can inherently survive broad daylight. On a final note, Jiangshi are the only Spirits that can reach Enlightenment.

    Alp
    Spoiler:

    Strength ~ C
    Agility ~ C
    Intelligence ~ S
    Magic ~ S
    Bloodlust Resistance ~ S
    An Alp is a nefarious kind of vampire which possesses unknown origins. One of their main strengths is that they can supplement their diet of blood by inducing nightmares and feeding on the resulting fear. Each Alp possesses a Tarnkappe - Which is a hat of almost any kind that allows the Alp to turn invisible and shapeshift. This hat allows them to take nearly any form they desire - From a handsome man to a small white butterfly to a headless giant. Without their Tarnkappe, an Alp's true form is shown - A squat, ashy-skinned goblin which cowers from the sunlight which would easily obliderate it. If their Tarnkappe is stolen, an Alp will offer great riches and other rewards by its magic in pleading for the hat to be returned. However, in any shape - Including its weak true shape - An Alp is capable of invoking a horrendous curse known as the Evil Eye, which brings escalating illness and misfortune to whomever its bewitching gaze should capture. Destroying the Alp's focus for the Evil Eye destroys each curse it had wrought.

    ~ ~ ~ ~ ~

    Countries
    Archanae

    One of the most prosperous countries, Archanae is of intermediate size and has poor natural resources. Two main factors alone have lead to their prominence: Skill in forging melee weapons, and excellent access to Thurapi magic. Due to their proximity to many Thurapian Magic Wells, Archanae has been able to forge countless enchanted weapons, armors, and other artifacts; this has also lead to them having a particularly large Nifling population. Archanae is very proud of being the finest producers of Ars Magi in the land. It is also said that they hold a Cauldron somewhere within their borders. Cities include Valdajoa and Rathajoa.

    Grust
    Largely a mountainous country on the edge of the ocean, Grust is not ruled by any one government. At least nine city-states claim to be the "true rulers" over the entire country. What Grust is most well-known for, however, is the sheerly prolific number of bandits and pirates and other rogues. To travel through Grust means to openly invite attacks by the innumerable scoundrels. Perhaps the most infamous area in all of Grust would be the Lefcandith Gauntlet - Not exactly a town, yet rather close. They have largely refrained from attacking other countries, but a permanent, single ruler over Grust could prove most dread for the countries to neighbour them - Namely, Archanae and Bantian.

    Bantian Empire
    Resting between two towering mountain ranges to the North and South, a massive stretch of arid desert known as the Nobiri Wastes to the East separating it from Archanae, and the sea itself to protect it from the West, the Bantian Empire has developed largely separate from other countries for centuries. Due to its fabulous riches and fineries, Archanae has spent great resources on reaching it. Then again, Bantian's disciplined army and countless skilled mages, in addition to its natural barriers, makes it an almost immovable object among Rhadan's countries. There are fears abound of Wan Chen, the current Emperor-in-waiting to his ruling father Wan Xian. Wan Chen has proven to be an implacable sort of man, a genius tactician, and most cruel to whoever should challenge his rule or threaten his people.

    Kuru Datri
    The only real country to exist in the equatorial rainforest regions, Kuru Datri possesses one city: Qahitu. Surprisingly advanced in technology, Kuru Datri has been constantly pushing the envelope through use of the Thurapi artifacts in the region. As a result, they have successfully and repeatedly created A.I.'s of notable intelligence and highly-sophisticated airships. Unwilling to share their technology with other countries, Kuru Datri is entirely isolated from the outside world. They also seem to be highly opposed to any move made by the Bantian Empire, and at meetings between world leaders, Kuru Datri's Prime Minister Tlacoatle has been known to regularly leave without even bothering to make excuses as to why.

    Okeia'rui
    An island continent-country just to the Southeast of the main Rhadan continent, Okeia'rui is an oddity in that there are no people. Not even uncivilized races live here. There are signs of great struggles, and there have even been ancient Ars Magus and similar technology found here. All that one can see for miles and miles is dry scrubland interrupted by rolling mountains. This is until one reaches the center of the continent's landmass. At this location is a simply massive crater, stretching about ninety-two kilometers wide in any direction. At the very bottom of this crater is a firmly-sealed structure which has been dubbed as the Anemos Sanctum (See Misc. Locations) It is widely believed that this is where the last city of the Anemos people stood.

    Towns / Cities
    Valdajoa

    Archanae
    Located on the precipice of a huge ravine, this city is a constantly-active airship port. Well, active except for the early early morning - That's when the creeps like to come out...One of the best places to purchase a quality airship for excellent bargains.

    Ide
    Archanae
    A very small town located on the main path to and from Valdajoa, Ide is known as a peaceful rest stop before reaching the hustle and bustle of the big city further down the main road. They also sell a variety of handicrafts and books here, should that suit one's fancy.

    Rathajoa
    Archanae
    Sitting at the foot of a huge mountain, Rathajoa is close to a number of Thurapi ruins. The mountain where they find much of their resources is also home to a famous research center on Niflings. In return for allowing tests to be done - As no two Niflings are exactly alike - Citizen Niflings may earn cash payments. Unfortunately, there seem to be a strain of bestial Niflings in the area causing trouble...

    Lefcandith Gauntlet
    Grust
    Notoriously dangerous, to be avoided at all costs, the Lefcandith Gauntlet is forged by an alliance of the Dolhr Citystate and a huge number of bandits. It consists of a huge valley within which numerous fortresses wrought from cliff faces. By promising amnesty for their crimes in return for certain duties, the Dolhr Citystate has created a dastardly fighting force out of the resident bandits.

    Qahitu
    Kuru Datri
    A supremely advanced city, Qahitu is closed off by a massive dome. One can only enter or leave through hidden railways in subterranean tunnels. Then again, if one's being brought into Qahitu, it's doubtful that they will be released again. This is because Qahitu is home to 4C-Down: The most sophisticated prison on the planet, for only the most dangerous of prisoners. It is said that any prisoner imprisoned in 4C-Down only has the most horrible of tortures to look forward to.

    Misc. Locations
    Nobiri Wastes
    Stretching for roughly one-hundred kilometers at its longest, the Nobiri Wastes has prevented Archanae from doing much trade or interaction with Bantian for centuries. The only guaranteed path from Archanae to Bantian is a treacherous path known as the Scarlet Road - So-called because of how much blood has been spilt trying to cross it over the years. No one's exactly sure what's caused all of the bloodshed. Oh, it's quite well-known that there are bandits prowling this area. But there have been reports of some creature which moved so fast and attacked so brutally that either no survivors were left or the few survivors failed to clearly see what it looked like.

    Anemos Crater / Anemos Sanctum
    A simply massive crater in the center of Okeia'rui, this is where the last great Anemos city is believed to have once rested. As well, many Ars Magi of somewhat primitive design have been found here. Innumerable mysteries surround this strange feature of the landscape. Did the Anemos really once live here? If so, where are they now? Why did they leave behind their Ars Magi? Why is their "Sanctum" left intact? What could be inside that would warrant the Sanctum being so completely sealed? These mysteries are still far from being answered. All the same, the Anemos Crater and Sanctum never fail to take one's breath away upon the first time seeing them in person.


    Last edited by Zev: New Edition on Wed Jun 22, 2011 5:04 am; edited 42 times in total
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    Zev the Reveler
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    Re: BZPower Battles: Heat The Soul [New Edition]

    Post by Zev the Reveler on Tue May 31, 2011 1:47 am

    [ OOS: I'll make the first post.

    To show y'all how it be do~~~ne, babeh! ]

    --- --- ---

    [ Valdajoa Dock: ]

    *In the dark hours of the early morning, the dock is surprisingly quiet*

    *Before a roughly two-story airship stand a trio of beings gazing up at it*

    *One of them resembles a paleskinned, messy blackhaired cowboy - With a widebrimmed blue hat bearing several holes shot in it; a long, tasseled poncho; slitpupiled eyes; fingerless blue gloves; blue jeans with beaten leather chaps worn over them; and scuffed boots*

    *This particular being appears to be the leader of their group*

    *To his right is an anthropomorphic catgirl, with pale orange fur, jawlength, slightly spiked tan-brown hair, and emerald green eyes; she has a long, slightly thick tail and noticeable claws on her fingertips; lastly, she wears a mint green tanktop, dark gray khaki jeans, and sandals*

    *Lastly, to the cowboy-like being's left is what can only be described as an anthropomorphic peacock, with largely white, gold, and red feathers and black skin beneath (As can be seen by his beak and talons); his long, currently-folded tail bears golden blades, and his blackskinned hands and feet are ended with wicked golden talons*

    Catgirl: *Turns to the anthropomorphic peacock* Well, Flair? Is the chef you hired gonna show up anytime soon? *Tail swishes*

    Flair: *Chuckle* Patience patience, Kat. He's one who loves to make a fa~bulous entrance. Don't get your pretty p@nties in a bunch.

    Kat: You and your obsession with my underwear. *Chuckles, turning to the demonic cowboy* You think it was a good idea to let Flair hire our chef, Jimmy Pop? What if he hired some tanned muscleman or some busty floozy?

    Jimmy Pop: C'mon now. *Yawn* You don't give him enough credit. I'm sure he'll hire a chef who's devoted to their cooking.

    Flair: *Smiles as the beginning of the sunrise's glow begins to creep up the horizon* Ah. He should be arriving right about now.

    Kat: *Looks around, frowning* ...Well. At least none of the crazies showed up.

    ???: Hiyahyahyahya! *Swish-Swish-Swish*

    Kat: *Flinch* I stand corrected. You can always count on at least one crazy showing up at this hour of the morning in Valdajoa.

    Flair: I think you'll be surprised. *Sniff* *Sniff* Detect that scent on the wind?

    Kat: *Sniff* *Sniff* ...Fried eggs? Bacon? What the hell!?

    ???: *In an almost American Up East accent* A ninja's stealth and a spicy heart! That is my way! Your feathered friend requested a no-nonsense chef who could prepare fine soux and cook his goose! I matched him in combat and suited his tastes, thus, here I am! BOOM!

    Kat: Urk. *Finds a plate with eggs and bacon balanced atop her head* ...Somewhat impressive. *Carefully lowers the plate into her hands*

    *As the sun continues to rise, a figure becomes apparent standing atop a nearby building*

    *He has spikey blonde hair, thick sideburns, a strong chin, and a wild grin; among his attire are a red bandana headband with crossbones on the front, a narrow white apron, a black robelike shirt with golden cuffs and matching flame designs around the lower-forearms, a matching bandana wrapped around his left bicep, black hakama with dark red stripes down the outer legs and golden flame-designs on the lower ends, and dark red tabi*

    ???: Master of the High-Heat Style Kitchen Fist Champloo is at your service! Here's to a long friendship! HIYAHYAHYAHYAHYAHYA!!

    *With a flying leap, Champloo goes flipping rapidly to land before the group*

    Champloo: I humbly ask that you try the breakfast I have prepared, Lady Kat. They make no understatement to say it is the most important meal of the day! BOOM!

    Kat: ...Whatever. *Carries the plate over to a group of picnic tables set up on the dock*

    Flair & Jimmy Pop: *Follow her to see what the breakfast tastes like*

    Kat: *Picks up a knife and fork set on the plate* Hmph. All drama, no substance. *Cuts off a bite of the eggs, gathering up some of the yolk* My hopes are not - *Takes a bite* ...

    Jimmy Pop: ...Well? Is it that bad? Or did Flair do good yet again? *Stretch*

    Kat: ... *Shiver* ...I've never...Ever...Had an egg...This...Good...! *Digs in*

    Jimmy Pop: Excellent job, Flair. You know how to come through when it counts.

    Flair: O~hohoho~! You may praise me some more, Boss~! *Noblewoman's laugh*

    Champloo: *Has disappeared into the ship they prepared*

    ---

    *With more light from the sunrise, the group has painted their ship's name*

    Jimmy Pop: ...I think "Sky Guard" was a cool decision.

    Flair: I agree...But...Perhaps you shouldn't have gotten in such a hurry...

    Kat: Great. Now everyone's going to think we have an illiterate leader.

    Jimmy Pop: I just wanted to hurry to my bed. Shut up.

    *He grumbles whilst leading the group inside*

    *The name appears in glorious black letters: *

    SKY CARD

    --- --- ---

    [ OOS: Here's some information on professions, for those wondering~

    Jimmy Pop
    Main ~ Bounty Hunter
    Secondary ~ Commercial Hunter, Artist

    Kat
    Main ~ Bounty Hunter
    Secondary ~ Photographer

    Flair
    Main ~ Bounty Hunter
    Secondary ~ Artisan, Tailor

    Champloo
    Main ~ Bounty Hunter?
    Secondary ~ Chef

    There we go~ ]


    Last edited by Zev: New Edition on Tue May 31, 2011 10:38 am; edited 2 times in total
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    Re: BZPower Battles: Heat The Soul [New Edition]

    Post by helo frens on Tue May 31, 2011 8:07 am

    [ On a route leading to Ide: ]

    *Two female figures walk slowly towards the small town, their footsteps punctuated by heated conversation*

    Figure 1: We're lost.

    Figure 2: *Gasp* How could you say that? I know exactly where I'm going~!

    Figure 1: Well, if you would stop believing in yourself and look at the map, Ms. optimism, maybe we wouldn't be in this situation in the first place.

    Figure 2: Oh, we're fine, besides, I lost the map ages ago~

    Figure 1: You WHAT!?

    Figure 2: A pig took it and ran away...

    Figure 1: You lost the map... To a pig.

    Figure 2: It was a fast pig!

    Figure 1: You're supposed to be fast as anything! Geez, I should throw you back into poverty right now.

    Figure 2: Oh, Viin, You're so funny~

    Viin: I wasn't joking.

    *They just manage to see the small town in the distance*

    Viin: Well, that's somewhere.

    Figure 2: Told you I knew where I was going~!

    Viin: Ugh... Sometimes I wonder, Chirrup.

    Chirrup: About what?

    *A distinct sound of a facepalm can be heard*

    Viin: Put your hood down, you look ridiculous.

    [ I cut this post short because I didn't want to take too long...]


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    Re: BZPower Battles: Heat The Soul [New Edition]

    Post by Zev the Reveler on Tue May 31, 2011 8:27 am

    [ OOS: Yaaay~ ]

    [ I'll just continue with my adapted characters.

    By the way. Kat Vance, intellectual property of Phillip M. Jackson.

    I'm not proud. But I give credit where credit is due. ]

    [ Eeeee~ ]

    --- --- ---

    [ Aboard the "Sky Card" ]

    Flair: *Has gotten to work with a feather duster*

    Jimmy Pop: *Appears to have gotten ahold of some blankets and is now an unrecognizable lump of sheets on the floor*

    Kat: *Reads a magazine while laying on the couch* ... *Lowers the magazine* Where did the Ninja Chef go?

    Champloo: *Pops up from behind the couch* None other than here! BOOM!

    Kat: *Flinches, almost falling off the couch* ...Okay... *Scowl* Are you going to contribute to our group today?

    Champloo: Aha! Just like any stew, a team requires a good balance of components! There is an ingredient to this recipe which I have discovered!

    Kat: ... *Sigh* You're making less and less sense. What's this 'ingredient' you've found?

    Champloo: Hiyahyahya! You shall see in time, my friend! BOOM! *Ninja vanish*

    Kat: ... *Shakes her head, smiling, and returns to her magazine* "Leave it to Flair," he told me. "He'll find a passionate cook," he told me. I think he got 'passionate' confused with 'insane' somewhere down the road. *Chuckle*

    Jimmy Pop: *Has slithered out of his blankets and stumbled into the kitchen* You find anything interesting, Flair?

    Flair: Why, yes~! *Sets duster down and brings over a large box* A boardgame~!

    Jimmy Pop: ... *Blows a cloud of dust off and opens it up* ...Cool. I like the ones that have bits.

    Kat: *Is still reading on the couch, just outside the room where the two are talking*

    Flair: Hey! Don't touch my bits without asking, dude!

    Jimmy Pop: I'm the group leader. I'll touch whoever's bits I want.

    Kat: ... *Turns to stare into the room* ...I heard nothing. *Goes back to reading*

    *She tries to continue her reading, but at the feeling of being watched, her eyes go along the same line at least five times before she looks up*

    *Floating before her is a metallic white sphere with a glowing blue, lateral line around its hemisphere*

    ???: Hello! I'm the ship's A.I., Flarnith! May I see your rack, New Friend?

    Kat: ...What? *Rolls her magazine up surrepticiously*

    Flarnith: Kitty wanna milk stick? *Floats closer*

    THWACK!!

    Flarnith: RUN AWAY!! oh wait i don't have legs FLY, INTERACTION DRONE!! FLY TOWARDS SAFETYYYYY!!

    *The little sphere slowly hovers up into a ceiling-vent*

    *With a vvvvv-shh, the vent closes*

    Kat: ... *Shout* Guys? Stop touching your bits for a second. Does this ship come with an A.I.?

    Flair: *Peeks head in* Why yes! Although, they said there may be some minor side-effects from being improperly placed into sleep mode for such a long time...

    Jimmy Pop: *Follows* ...Did you happen to see it? *Flinch* ...What's up with the A.I.?

    *A shrill cackling sounds from somewhere below the main ship*

    Kat: ...I think Mission Control is off his meds.

    Flair: This is bad. The A.I. might still have control of our ship's weapon systems.

    *Both Kat and Jimmy Pop's eyes bug out at that thought*

    Jimmy Pop: ...Awwwww crap.
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    Re: BZPower Battles: Heat The Soul [New Edition]

    Post by helo frens on Thu Jun 02, 2011 9:37 am

    Chirrup: ... Can we go 'an see the town?

    Viin: Sure. It should break up the trip a little, I guess.

    Chirrup: YAY~

    Viin: Okay, put your hood back up, you're embarrassing yourself with your happy expression.

    Chirrup: Aww...

    *The two female figures, one shorter than the other, approach the Town slowly*

    *The taller one, Viin, is completely covered in wrapped soft, grey material apart from her lower legs and her penetrative amber eyes*

    *The shorter female, Chirrup, has a much happier air to her, skipping playfully with her hood covering her face in darkness, leaving her shiny eyes to just be seen. She wears a yellow hooded shirt that is far to big for her, and goes down to above her knee, completely covering her shorts*

    Viin: Well, we're nearly here. Tell me, is there anything you actually want to do there?

    Chirrup: ...

    Viin: Nothing, right?

    Chirrup: Guh.

    Viin: Well, I do hope there are people out at this time, we need to know where to go from here.

    Chirrup: I know where we're going~!

    *Viin facepalms again*

    Viin: Ughhh... And I wonder why I brought you with me.

    Chirrup: Because you need me to fight stuff~!

    *Viin pulls out a box-shaped communicator with a large red button on the back*

    Viin: I reckon we need someone more competent when there is anything other than and including fighting.

    Chirrup: You're calling rusty? Yay~!

    Viin: HE'S NOT RUSTY!! He was rusty when we found him, I'll admit. He's called PV-2 BETA, okay?

    Chirrup: I like rusty...

    *Viin throws the communicator at Chirrup's head, which makes a satisfying clunking sound as it impacts*

    Chirrup: Ow... *Catches it as it bounces off her head* ... Can I press the button?

    Viin: No you can't press the butto-

    *But Viin was too late, Chiirup presses the button, and giggles*

    Chirrup: How long does it take for hi-

    *What sounds like a large explosion can be heard as something impacts the ground behind Chirrup, making her jump into the air and fly around for a bit in fear*

    *The thing that impacted the ground seems to be a robot*


    [ Hey! It's a good franchise, okay? It just has sucky next-gen games...]

    Robot: *Whirring noise* Hydraulics status: Normal. Two targets confirmed, face recognition in process...

    *Viin chuckles as the Robot makes a beeping noise*

    Robot: Two matches found, matches include "Viin" and "Chirrup". Processing... Deemed safe to rise from prone.

    *The robot slowly gets up from it's balled position on the ground and walks toward Chirrup, who has landed behind Viin*

    Robot: Greeting Chirrup. *Turns to Viin* Greetings master.

    Viin: Can you make a scan of the area?

    Robot: Of course.



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    Re: BZPower Battles: Heat The Soul [New Edition]

    Post by Zev the Reveler on Thu Jun 02, 2011 9:55 am

    [ Aboard The Sky Card: ]

    Jimmy Pop: *Is playing a video game with the T.V.*

    Kat: *Is leaning on her folded arms, against the back of the couch and right next to Jimmy*

    *She has a distinct smile on her face as Jimmy obviously gets more and more psyched*

    KRRRCSH

    Da-daaa-daaaaa...

    Kat: *Chuckle* Awww. You died again.

    Jimmy Pop: You really suck at motivation. *Gets ready to restart*

    *All of the lights go out for a moment*

    Flarnith: *Over the PA Speakers* OOOOO~ GHOST AIRSHIP~ BAAAAAH~

    *Everything comes back on, running exactly as it was before*

    *The video game is at the exact step of loading as it was before, and continues*

    Jimmy Pop: ...We'll really have to go check on Flair later.

    ---

    [ Below The Ship: ]

    Flair: *Is tied up by cords* Heh. You just wait. This is the part where the main character comes in and saves his wingman!

    *Silence*

    Flair: ...COMES IN and SAVES his WINGMAN. THIS is THAT PART.

    *Silence*

    Flair: DAMMIT JIMMY!!

    ---

    Jimmy Pop: ...I'm sure he can wait a little longer.

    Kat: If we don't die of old age waiting for your save to load. Is this part of the "retro game experience?"

    Jimmy Pop: Shut up. I have your Freshman picture saved.

    Kat: *Frowns, eyes widening* ... *Scowl* Jerk.

    Jimmy Pop: Pot calling the kettle black.

    Kat: *Returns to watching*
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    Re: BZPower Battles: Heat The Soul [New Edition]

    Post by helo frens on Sun Jun 05, 2011 8:22 am

    [Ide:]

    Robot: No hostile targets detected in range.

    Viin: Puuurfect~

    *Chirrup looks around with innocent stupidity, looking for an excuse to fight somebody*

    Chirrup: Guh.

    Viin: What?

    Chirrup: This place is boring...

    Viin: Well, if you're that bored, play with PV-2.

    PV-2: I do not advise that decision, I deem this unfair.

    Chirrup: I can~?

    PV-2: Previous memory shows this situation to be extremely dangerous. Carrying out evasive action...

    *The PV-2 manages to dive out of the way before Chirrup can grab him*

    Chirrup: ... Dammit.

    *PV-2 makes a low humming noise as he proceeds to move forward along with Chirrup and Viin*

    Viin: Well, I'm sane as long as we don't have that incompetent idiot with us.

    PV-2: Mentioned individual is currently too far away to perform any form of interaction or communication.

    Viin: Good.






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    Re: BZPower Battles: Heat The Soul [New Edition]

    Post by Zev the Reveler on Sun Jun 05, 2011 8:49 am

    [ Sky Card: ]

    *The living room is filled with the sound of collisions and shouts*

    *Sitting on the couch, Kat and Jimmy Pop are playing some kind of fighting game*

    Jimmy: *Eyes are bugging out* I forgot how much I suck at Alley Fighter. *Twitch* *Twitch*

    Kat: It's not that you suck. I'm just an expert in fighting games.

    *Judging from the sudden din of noise and Jimmy's expression, Kat just won*

    Jimmy: ...Should we go looking for Flair, now?

    Kat: Might as well. *Takes a moment to savor her victory*

    *The two soon head out of the room*

    ---

    [ Elsewhere in the Ship: ]

    *Two cords are menacing Flair's beak*

    Flarnith: Wanna see what I learned from watching Devil Angel Jibril?

    Flair: *Smirk* Go on. I dare you. Don't blame me when you see just how sick I am and it blows your circuits up.

    Flarnith: ... ... ... *Cords retreat* I don't like you.

    Flair: It's mutual.

    --- --- ---

    [ Outside Ide: ]

    *Abruptly, the scream of something approaching with incredible velocity sounds through the area*

    *With an explosion of dust, some figure has impacted the ground nearby*

    *A glowing red eye gazes out, followed by a strange silhouette, before the being becomes clear...*


    ???: Scanning...Scanning...Scanning...Three signatures located. Determining whether hostile...

    *Her monotonous voice falls silent as she stares at Viin, Chirrup, and PV-2*

    ???: ...Not hostile. Question: Do you three know of TR-0009, aka Iron Tager, aka Red Devil of Sector Seven?

    *Wings folding inward slightly, her voice gains a strangely...Nervous feeling*

    ???: We were separated. He should be en route to Ide, but...I am...Worried... *Whirr*

    *She looks over the three expressionlessly, eye glowing slightly brighter*

    ???: I am Variable-Purpose Unit, Designation Lambda-11.

    *No more is said as she continues staring*
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    Re: BZPower Battles: Heat The Soul [New Edition]

    Post by helo frens on Tue Jun 07, 2011 8:23 am

    [ Outside Ide: ]

    Viin: She seems more high-tech than you PV-2, you can go and hide your shame now.

    PV-2: *Ignores and turns to Lambda with a humming noise* Greetings.

    Chirrup: I haven't seen anyone like that...

    Viin: Neither have I. Delta?

    PV-2: Negative.

    Chirrup: ... Guh.

    *PV-2 slowly walks over to Lambda*

    PV-2: Permission to scan?

    Viin: Fine.

    PV-2: Previous question directed at "Lambda". Reply from "Viin" unnecessary.

    Viin: ... Ugh...

    Chirrup: Hungry...

    Viin: Well go eat some freakin' nectar or something.

    Chirrup: Hungry for food, Solid food~

    Viin: Well if you caught that "fast pig" that stole our map, maybe you wouldn't be whining at me about food.





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    Re: BZPower Battles: Heat The Soul [New Edition]

    Post by Zev the Reveler on Tue Jun 07, 2011 8:30 am

    [ Outside Ide: ]

    -Congratulations Shroom! You've Won The [Where Are Your Optic Sensors Directed?] Trophy!-

    -...-

    -Yeah, I just made it up this very second.-

    -Deal.-

    ---

    Lambda: Scan...?

    *She seems to be concerned about something*

    Lambda: ...Affirmative. But this data must remain confidential outside of those two.

    *Holding still, she waits for PV-2 to begin scanning her*

    *Upon doing so, he will see a simply massive source of energy from a place concealed in roughly her solar plexus*

    Lambda: ...Proceed whenever you are ready. I will wait.

    *She remains hovering in place patiently for PV-2*

    *Crackles of static sound from her...*
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    Re: BZPower Battles: Heat The Soul [New Edition]

    Post by helo frens on Wed Jun 08, 2011 8:53 am

    OOS: w00t.

    Viin: Freaking...

    Chirrup: Why can't we know?

    PV-2: Question cannot be answered, scanning in process...

    *A loud whirring sound can be heard, followed by several pitches of humming noises, ending with a high pitched "beep"*

    PV-2: Processing data...

    Chirrup: Guh.

    Viin: I guess they have their reasons.

    PV-2: Data received and saved to private database... *Whirs and takes one step back from Lambda*

    Chirrup: Tell me... Pweeeeeese?

    PV-2: *Turns to Chirrup quickly* Request denied.

    *PV-2 turns back to Lambda more slowly*

    PV-2: Question: Is this data correct? Was the scan accurate? ... If so, I will be impressed.

    Chirrup: We needs more people...

    Viin: You mean we don't have enough when we have Me, two robots and an idiot?

    Chirrup: Delta isn't an idiot...

    Viin: *Facepalm*


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    Re: BZPower Battles: Heat The Soul [New Edition]

    Post by Zev the Reveler on Wed Jun 08, 2011 9:21 am

    [ Outside Ide: ]

    Lambda: Your scan was correct.

    *Abruptly, crackles of static sound from Lambda*

    *Some angry female voice comes through*

    ???: L...da...Lam...Lambda? Dammit, Lambda, where are you!?

    Lambda: Forwarding data on present coordinates and nearby individuals.

    *As she 'forwards the data,' a hologram appears depicting someone we players might recognize...*


    ???: Dammit...Huh. Looks like the warp coordinates got screwed up. And I can't risk diverting anymore energy from your Idea Engine at this stage. You'll just have to try and rendezvous with Tager at Ide. He should be hauling his fat @ss over the horizon any minute now.

    *A second voice - Male and very deep - Comes through without a hologram*

    Tager?: Pardon me, Kokonoe, but I just had to deal with a few bounty hunters. Sector Seven's got a few enemies in these parts and I have a tendency to stand out.

    Kokonoe: Quit your b!tching, Tager. It wasn't a problem to handle those goons, so just simmer down. Look, Lambda's with...Three individuals who aren't attacking. Just get to Ide, meet up with her, and retrieve the final piece to the containment mechanism. Hakumen should still be running amok somewhere between Rathajoa and Kagutsuchi. God knows he won't be hard to find.

    Tager: Hmph. I presume my objective from there is to just follow the trail of dead criminals and fiends until we find our friend somewhere out in the wastes?

    Kokonoe: Hit the nail on the head. I'm so proud of you. Now get back to work and cut the chit-chat.

    Tager: Roger. TR-0009 out. *Zzzssshhht*

    Kokonoe: *Looks from her hologram at PV-2, Viin, and Chirrup* Oi. I'll leave Lambda in your hands. Once Tager gets there, she'll be his responsibility again - Trust me, you can't miss the big lummox. I know we've just met, but, if it's not too much trouble...Keep Lambda from hurting herself or others, okay?

    Lambda: ... ... ... *Has made no noise or gestures this whole time*

    Kokonoe: I've still got to work the kinks out of her manual control and emotional processors. Right now, she might be a bit unstable. Plus, while I've got the Idea Engine fine-tuned to a point where it won't go batsh!t on us again, it's not the kind of thing I can just leave laying about without supervision. So, I hope I can trust you guys to take care of Lambda until Tager arrives.

    *Her eyes suddenly narrow, and her face deepens into an angry scowl*

    Kokonoe: ...And listen to me now. If you hurt Lambda, or do something to traumatize the thing worse than those b@stards already did, I'll know. You can take this as a threat or a promise - Tager has ended more lives than you can count. He's one of those noble pricks who doesn't like violence if he can avoid it. But you won't live to regret bringing on his wrath or my own if you cause Lambda anymore torment than she's already gone through. You don't need to hear it. Trust me, and I'll trust you.

    Lambda: ... ... ... *Still remains silent, hovering in place*

    Kokonoe: Sorry to b!tch out on ya. Now Lambda, I know you can't exactly reason as well as I'd like...But don't kill anyone here unless they directly threaten your life or the lives of these three. Listen to what these three tell you, within the limits of your...Well, 'judgment' might be appropriate.

    Lambda: Affirmative. Do not kill anyone who does not threaten own life. Listen to present three individuals within certain reason. Requesting temporary access to emotions for two questions.

    Kokonoe: ...Don't make me regret this. *Audibly flicks a switch* Shoot. Make it quick.

    Lambda: *Tremble* *Tremble* *In a high-pitched, non-robotic voice* Is Franky okay? Are you feeding him?

    Kokonoe: ... *Smile* Heh. That little tartar you brought back? Of course I'm feeding him.

    Lambda: ...Thank you...You can switch me back now... *Still trembling*

    Kokonoe: *That click sounds again* Alright. I don't have much time.

    *She turns her gaze up to PV-2, Chirrup, and Viin*

    Kokonoe: Any questions from you lot?
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    Re: BZPower Battles: Heat The Soul [New Edition]

    Post by helo frens on Fri Jun 10, 2011 4:52 am

    PV-2: No more information needed, face copied into database, memory locked.

    Chirrup: Uhhh...

    Viin: I have a question. Who are you? I mean, we know your name, but who are you?


    PV-2: That information would be helpful.

    Chirrup:...

    PV-2: I would guess from previous memory that Target: "Chirrup" is currently bored.

    Chirrup: *Nods*

    PV-2: I would guess from further memory that she needs a "friend" to keep her company. Scanning databases for friends of "Chirrup"...

    Chirrup. *Plays with her hair*

    PV-2: 416 matches found. Now narrowing search to "Friends of Chirrup that are currently positioned on this planet"...

    *Beep*

    PV-2: 1 match found.

    Chirrup: Yay~!


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    Re: BZPower Battles: Heat The Soul [New Edition]

    Post by Zev the Reveler on Fri Jun 10, 2011 5:06 am

    [ Outside Ide: ]

    Kokonoe: Hm...Well, guess it couldn't hurt.

    *She waits for a few brief flickers to pass before continuing*

    Kokonoe: I'm pretty much the greatest scientist of Sector Seven, thank you very much. As for what Sector Seven actually does...Well. Let's just say that we've earned ourselves quite a lot of dirty laundry.

    *Next, she gestures towards Lambda, who still floats silently*

    Kokonoe: Lambda here was retrieved from a trashed enemy lab. We've been trying to remedy the trauma caused by...t those...ckasses wen... ... ...to her...Crap!!

    *Her image is flickering wildly and her voice is scrambled*

    Kokonoe: Sor... ... ...Lambda? St... ...ut of tr... ...right?

    Lambda: *Nods* Affirmative. Will avoid unnecessary violence.

    Kokonoe: Tha... ...ou. Good luck. *Kzzzsht*

    Lambda: *Stares at the trio blankly*
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    Re: BZPower Battles: Heat The Soul [New Edition]

    Post by helo frens on Fri Jun 10, 2011 5:34 am

    [ Outside Ide: ]

    Chirrup: Lambda...

    *Chirrup looks up at her with intense cuteness and innocence*

    Chirrup: ... Do you know somewhere we could eat?

    Viin: *Sarcastically* Oh yeah, because robot's do eat... Let alone as obsessively as you.

    *PV-2 makes a high whirring noise*

    Viin: ... You should be fat. Very fat.

    Chirrup: But...

    Viin: You're lucky you have fast metabolism.

    Chirrup:...

    PV-2: Communications with search result will take a while.

    Chirrup: Awww...




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    Re: BZPower Battles: Heat The Soul [New Edition]

    Post by Zev the Reveler on Fri Jun 10, 2011 5:53 am

    [ The Sky Card: ]

    Jimmy: *Fires a pair of revolvers repeatedly* I'm not leaving without my friends!!

    *He roars, charging in headlong...*

    Chnk.

    Jimmy: What what?

    CLANK.

    ---

    [ And Now: ]

    Flair: ...So you got trapped because you tripped on a pipe?

    Jimmy: *Tied up with cords as well* You shut up. The wacked-out AI probably left it there.

    Flarnith: Don't blame me. That cock-up was all~ you!

    Jimmy: You talkin' smack too!? *Kicks outward*

    Clunk!

    Flarnith: MUST ESCAPE *Interaction drone putters away*

    Jimmy: ...It's all down to Kat.

    Flair: Yup.

    *All is silent for a while*

    Jimmy: Nobod~y knows~ the trouble~ I've seen~

    Flair: No~body knows~ my sorrow~

    --- --- ---

    [ Outside Ide: ]

    Lambda: Searching...Searching...Processing...

    *A light beep sounds from her, and she looks up*

    Lambda: The town called Ide has a number of inns serving steak to travelers. Unfortunately, TR-0009 was left with the currency on our mission. I have nothing to pay for your meals. Also, I have no need to eat now.

    *She falls silent again, still floating there slightly apart from PV-2, Viin, and Chirrup*

    Lambda: ... *Gives off a beep without warning* Automatic Idea Engine diagnostics initiated. Running...

    *Her body gives off a slight whirring although she remains silent*

    Lambda: ... ... ... *Another beep* Finished. Idea Engine stable. Energy levels within Commander's estimates. Standing by.

    *Once again totally silent, she stares at the group*
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    Re: BZPower Battles: Heat The Soul [New Edition]

    Post by helo frens on Fri Jun 10, 2011 8:35 am

    [ Outside Ide: ]

    Chirrup: Awwwww...

    Viin: Shut up. We're finding your friend, isn't that enough?

    PV-2: WARNING, energy levels critical. Now scanning for power sources.

    Viin: He'll find something. Now Chirrup, do you actually know who PV-2 is trying to communicate?

    *Chirrup giggles and whispers into Viin's ear*

    Viin: *Eyes grow wide* Freaking-

    PV-2: Correct amount of solar power detected. Now charging...

    *Two solar panels unfold out of PV-2's chest, and the robot stops moving*

    Viin: Her!? Oh, crap, we're gonna have two freaking useless idiots.

    Chirrup: She's good at fighting stuff too...

    Viin: Well, we haven't been in a situation yet on this journey when we did have to fight anything or anybody, have we?

    Chirrup: ... Guh...



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    Re: BZPower Battles: Heat The Soul [New Edition]

    Post by Zev the Reveler on Fri Jun 10, 2011 8:45 am

    [ Outside Ide: ]

    Lambda: ... *Beep* Warning. Hostile targets approaching.

    *Indeed, a tremendous buzzing sound can be heard growing ever nearer*

    *From the heat haze across the sand emerge about seven or eight Dhelp, each wielding daggers*

    Lambda: Scanning...Scanning...Scanning...Dhelp Bandits. Eight in number. Threat level below D.

    *Her wingblades flare outward as the eight Dhelp alight on their hooved feet*

    Lambda: Warning. Disengage or force will be used.

    *Ignoring her, half of them circle around to attack Viin and Chirrup*

    *The apparent leader steps forward, almond-shaped eyes unreadable*

    Leader: *Speaks in a broken use of the common language* Wives and children going hungry.

    Lambda: Situation unchanged. Switching to battle mode...

    ~ ~ ~

    [ Alright, Shroom, here's how it is: ]

    [ 4x Dhelp Rogues Attacking Chirrup and Viin. ]

    [ Each One Has 2x Daggers, Threat Level D. ]

    [ They should be no problem to handle. But at least try to avoid one-shotting each. ]

    [ Because that would be no fun. 8O This is your first battle. ]

    [ Have fun~ ]
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    Re: BZPower Battles: Heat The Soul [New Edition]

    Post by Kon on Sat Jun 11, 2011 8:03 am

    OOS: I'll have a go at this... Forgive me if it sucks.


    [ Somewhere in the middle of the Rhadan desert: ]

    *An ominious greeny-blue light begins pulsating above the sand*

    *A metal surface then can be seen materialising around the light*

    *Now it can be seen clearly: it is what looks like an escape pod from a space vessel, with a hatch visible on the front and a bluish exterior. It is oval-shaped and is surrounded by plated armour*

    *Suddenly, the hatch is kicked clean off and an arm and leg appears in the hatchway. They then get stuck and muffled shouting can be heard. Eventually the person who the arm and leg belong to clambers out, with a bit of cursing*

    *She is a female human adult of average height, with blond hair tied back in a ponytail. She has white skin and is dressed in a blue top and tight grey trousers. What is most unusual about her though is that on top of her clothes she is wearing some sort of metal exoskeleton, which is around her arms and legs as well as her body. A worried expression forms on her face*

    ??? 1: Oh no. Oh no... Kensa, what have you done...?!

    *Someone else clambers out of the pod, pulling out his friend with him*

    *The first guy, Kensa, is wearing bright red goggles, the insides of which seem to glow with a blue light. He has dark skin and is wearing a big overcoat with lots of pockets. He is also quite short and as he smiles at the woman, he speaks with a deep voice*

    Kensa: Hey, what's wrong? We should be home by... now...

    *The third person comes into view. He is quite tall and is dressed in a white robe. He frowns*

    ??? 3: What did you do this time.

    ??? 1: Yes, what did you do this time?! We've never been stranded in the middle of the desert before!!

    Kensa: Chill... chill, Etende. *He smiles again* Hey, no worries. The co-ordinates were probably just a bit off, that's all.

    Etende: A bit. Off. A BIT?!

    Kensa: Whoa, don't get mad! I can have us back in no time. Hey Jarvis, get me a spanner. *He grins* We're gonna be back in no time.


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    Re: BZPower Battles: Heat The Soul [New Edition]

    Post by helo frens on Sat Jun 11, 2011 8:24 am

    [ Outside Ide: ]

    Viin: Freaking-

    Chirrup: Don't hurt Viin~!

    *Chirrup jumps with blinding speed towards the first bandit, immediately going for a kick to the face*

    PV-2: Targets acquired. Battle mode activated. Switching to emergency energy reserves.

    *PV-2's hands are suddenly replaced with shock prongs*

    PV-2: Vulnerable target in danger.

    *Viin dashes behind PV-2*

    Viin: Come closer, I dare you!


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    Re: BZPower Battles: Heat The Soul [New Edition]

    Post by Zev the Reveler on Sat Jun 11, 2011 8:33 am

    [ Outside Ide: ]

    Lambda: Removal of Hostile Targets complete.

    *The other four Dhelp are already lying bloody, limp, but alive at her feet*

    Remaining Dhelp: *Loud, enraged screeching*

    *All of them rush Chirrup, daggers at the ready*

    *Meanwhile, the Dhelp that she kicked tries to slash its stinger-finger towards her*

    [ Note: The venom won't be fatal, but is excruciating. ]

    ~ ~ ~

    [ Rhadan Deserts, Escape Pod: ]

    *A gruff voice calls out to the trio*

    ???: 'Ey. You kids alright over there?

    *His form becomes apparent as he comes near*

    Spoiler:





    ???: The name's Jubei. Any o' you kids hurt?

    *His eye not covered by an eyepatch shows clear concern*

    Jubei: Hmmm? *Quirks head slightly*
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    Re: BZPower Battles: Heat The Soul [New Edition]

    Post by helo frens on Sat Jun 11, 2011 9:20 am

    *Chirrup kicks the finger aside, but the sting still manages to strike her leg, she spins*

    Chirrup: Hehehehee~

    *She replies with a slash from her own stinger finger, savagely swiping at the Dhelp's chest*

    [ Are Dhelp's immune to their own sting by any chance?]

    PV-2: Rolling mode activating. Grab onto back if necessary.

    *Viin rides on PV-2's back as the robot folds in his legs, which are replaced by thick wheel belts, he tears towards the remaining bandits with his prongs ready*

    PV-2: Several targets detected, now deploying AOE charge.

    *A static pulse bursts from PV-2's prongs, shocking the four Dhelp charging at Chirrup*


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    Re: BZPower Battles: Heat The Soul [New Edition]

    Post by Zev the Reveler on Sat Jun 11, 2011 9:23 am

    [ Why, yes~! ]

    [ I see where this is going~ ]

    ~

    [ Outside Ide: ]

    *The remaining Dhelp are shocked into unconsciousness*

    Lambda: *Hovers towards the group* ...I suggest that we pick up course to Ide.

    *Her single red eye stares blankly*
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    Re: BZPower Battles: Heat The Soul [New Edition]

    Post by helo frens on Sat Jun 11, 2011 9:43 am

    *Viin drops down from PV-2 and nods to Lambda*

    Viin: Good idea.

    PV-2: May I ask why you did not choose to fight?

    Viin: Because I can't attack several people at once, unlike you. I saw the opportunity and I took it, so sue me.

    Chirrup: *Breathes deeply* That was... Fun...

    Viin: Let's get going. Before these idiots gain control of their bodies again... CHIRRUP!!

    *Viin smacks a dagger out of Chirrup's hand, and hits her over the head with the other hand*

    Viin: NO FREAKING STEALING!! GAWD...!

    *Chirrup gets emotional and her breathing speeds up, tears well in her eyes a-*

    Viin: Nope, that doesn't work on me. Drop the stuff.

    *Chirrup giggles and drops another dagger she was holding*

    PV-2: All of it.

    Chirrup: *Gives an embarrassed giggle and takes out daggers from all sorts of places, she drops them on the floor*

    Viin: *Sigh*


    Last edited by Shroom: The Aktion on Sat Jun 11, 2011 9:04 pm; edited 1 time in total


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    Re: BZPower Battles: Heat The Soul [New Edition]

    Post by Kon on Sat Jun 11, 2011 9:02 pm

    *Kensa puts his hand over his goggles*

    Kensa: Damn light pollution.

    *He then sees Jubei*

    Kensa: Oh, hey. Nah, we're all cool, thanks.

    Etende: Well I'm not cool with this!

    *Kensa groans*

    Kensa: Well if you have nothing constructive to say, why don't you just fly off?

    Etende: Fine then. I will. And when I get back, the pod better be fixed.

    *Etende spreads her arms out, and suddenly the parts of the exoskeleton on her arms extend and attach to her waist. Fabric emerges into the gaps between the metal and her underarms, and she flaps her arms like wings. She runs a few metres and then takes off, turning and flying into the distance*

    Kensa: Hmm. Oh, sorry sir, I almost forgot to say what we're doing here. Now where is mah manners? *He smiles again* My name's Kensa, the woman you saw flying off there is Etende, and this is Jarvis.

    *Jarvis raises a hand*

    Kensa: We come from Valdajoa in Archanae. Um, well I know this might sound a bit silly to ya, but we prefer to get resources rather than them just being given to us. Our... hobby... is just making stuff out of spare parts really. I turned this escape pod into a teleporting transport, but as you can see our test flight didn't really work. We were supposed to end up on the outskirts of Valdajoa, but instead... well...

    *He sighs*

    Kensa: ... we end up in the middle of the desert somewhere.


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    Re: BZPower Battles: Heat The Soul [New Edition]

    Post by Zev the Reveler on Sun Jun 12, 2011 6:55 am

    [ Sky Card: ]

    Kat: *Picks her way across a mess of cords and wires*

    *Soon enough, she finds Flair and Jimmy Pop - Tied up securely by cords*

    Flair: ...Youuu might wanna look behind you Kat. *Gulp&

    Kat: Hmmm. *Fingers suddenly light up with a yellow-orange glow as she spins*

    *Behind her, the gun-equipped drone has had both arms torn off and its face-panel rent open*

    Kat: *Lunges and rips a few parts out of the drone before stopping*

    Drone: *Tips backwards, falling onto its back* Whhhrrrrr... *Sparks shoot out of the front*

    *A familiar interaction drone hovers down towards Kat*

    Flarnith: Awww! Why'd you do that? It wasn't gonna do nothin'!

    Kat: Then why put guns on it if you weren't going to hurt someone?

    Flarnith: ...Uuuuuuuuuuuuuuuuuuuuhhhhhhhhhhmmmmmmmmmm...

    Kat: *Chuckle* No need to answer.

    Flarnith: Thanks.

    --- --- ---

    [ Outside Ide: ]

    Lambda: Question for Chirrup.

    *Hovering closer, her head quirks to the side slightly*

    Lambda: Why would you require so many daggers?

    *She waits patiently*

    --- --- ---

    [ Rhadan Desert: ]

    Jubei: *Chuckle* Nah. Doesn't sound silly at all.

    *From behind him approaches some kind of large craft*

    Jubei: I can understand how ya wouldn't want anybody interferin' with a piece o' work yer real proud of. Not even if it's ta lend a li'l help.

    *In time, the large craft arrives - Plated with dull-colored armoring over a boxy frame, hovering about a foot off the ground, and with a clearly beat-up yet reliable look*

    *Up at a window just beside the front of the craft, a lanky young woman leans out - She has green eyes, jawlength ginger-orange hair, slightly tanned skin, and wears an eyepatch with a cowboy hat to complete an otherwise normal outfit*

    ???: Oi~~~! Old Cat-Geezer! Git yer @ss on here!! We gotta make our destination soon!!

    Jubei: *Chuckle* Don't get yer panties in a bunch, Kanade! I'll be back onboard quick enough!

    *He turns back towards Kensa and Jarvis, a wider smile than before on his face*

    Jubei: Sorry to sound lika a broken record here, but...Anyway I can help you kids?

    Kanade: *Still leaning out the window, is making rude faces at the group*

    Jubei: Jus' ignore her. She's kinda needy. *Chuckle*
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    Re: BZPower Battles: Heat The Soul [New Edition]

    Post by helo frens on Sun Jun 12, 2011 8:03 am

    [ Outside Ide: ]

    Chirrup: Uhhh...

    Viin: I'm dying to know as well.

    *Chirrup looks down*

    Chirrup: I collect weapons and stuff because I have a friend that uses loads of weapons... It's kinda hard to explain~

    Viin: Oh, you mean her? Doesn't she have enough?

    Chirrup: She said she wanted more... She got me to get more for her.

    Viin: Well, I don't like you parading around with those kind of people.

    Chirrup: She's nice~

    Viin: Ugh...

    PV-2: Emergency energy reserves = FULL. Now charging main core...

    *PV-2 returns to charging with his solar panels*





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    Re: BZPower Battles: Heat The Soul [New Edition]

    Post by Kon on Sun Jun 12, 2011 8:15 am

    *Jarvis turns to Kensa*

    Jarvis: You know, they look like they have resources. And we need resources if we are to get back.

    *Looking slightly annoyed at this, Kensa walks to Jarvis and whispers*

    Kensa: (whispering) We can't trust these people, man! I spent ages gathering the parts to make this! They might be bandits with a souped-up ship for all we know!

    *Jarvis sighs*

    Jarvis: Well, they look pretty genuine.

    Kensa: That woman has an eyepatch.

    Jarvis: ... If they were bandits, they wouldn't be in the middle of nowhere.

    *A faint rumbling can be heard, and the two turn around. A sandstorm is brewing in the distance*

    Jarvis: Come on, even if they are bandits, we can't stay here.

    Kensa: *sigh* Fine. *To Jubei* Umm... Could you give us a lift, bro?


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    Re: BZPower Battles: Heat The Soul [New Edition]

    Post by Zev the Reveler on Sun Jun 12, 2011 8:26 am

    [ Sky Card: ]

    Kat: ...So. What's your game, Flarnith?

    Flarnith: I'm so glad you asked. I'll tell you what my game is, Kitty.

    *Down from the ceiling lowers a TV screen, a couch, and a game system*

    Flarnith: RazRed: Disaster Spark!!

    ...

    Flair: Honestly? You're serious?

    Flarnith: Yes!! I am unbeatable in all electronic arts! Hoo!! Hah!!

    Jimmy: *Quietly* You've obviously not seen Kat's skills...

    Flarnith: What's that now, Cowboy? Begging for your life, are you!?

    Jimmy: ...Yup. That is exactly what I was doing.

    Kat: *Sits down, cracking her knuckles*

    Flarnith: So...It begins.

    Flair: *Whisper* And ends.

    Jimmy: Hush.

    --- --- ---

    [ Outside Ide: ]

    Lambda: ... *Continues staring* ...

    *She briefly turns to look out over the horizon*

    *However, she's quick to turn her gaze back to the trio*

    Lambda: ... *Gazes at PV-2, then Chirrup, then Viin*

    *Never does she speak*

    --- --- ---

    [ Rhadan Desert: ]

    Jubei: *Chuckle* Sure. At least ya won't run inta bandits.

    *As the craft draws up closer and a ramp lowers on the side, Jubei frowns*

    Jubei: Yer ladyfriend had better come back soon...Ah, well.

    *He gestures over to the abandoned escape pod*

    Jubei: Ya want that brought along? We should have room.

    Kanade: Why should we bring their junk, Cat-Geezer!? *Blows raspberry*

    Jubei: Hush, Kanade. Yer not actin' very ladylike.

    *Huffing, Kanade retreats into the window once again*

    Jubei: *Turns back* So. Ya want the pod brought along?

    *His gaze turns to where Etende had flown*

    Jubei: ...Hmmm...
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    Re: BZPower Battles: Heat The Soul [New Edition]

    Post by Kon on Mon Jun 13, 2011 1:59 am

    Kensa: Oh, thanks man. Uh... yeah, Etende is extremely independent... almost too independent if you know what I mean. But she'll probably hear and follow your ship if she hasn't already found cover.

    ...

    Oh! The pod. Yeah, that would be great. It's not that heavy, I'll load it on myself.

    *Kensa walks over to the pod and rolls his sleeves up. He digs his hands into the sand around it and heaves it out. He staggers towards the ship, then faceplants in the sand*


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    Re: BZPower Battles: Heat The Soul [New Edition]

    Post by Zev the Reveler on Mon Jun 13, 2011 2:11 am

    [ Rhadan Desert: ]

    Jubei: *Chuckle* Lemme help, kid.

    *Kneeling down, he easily lifts the pod up*

    Jubei: O~ra! O~ra! *Hefts the pod over to and up his ship's ramp*

    *Inside the craft are several piled-up crates and a TV set*

    *He proceeds to lock the pod down with a couple of large belts*

    Jubei: We~ll! You kids wanna head to the kitchen and get some grub?

    Kanade: *Sounds like she's rocking out in the "cockpit" up front*

    Jubei: We'll actually be meetin' a friend out here. You ever heard of a gal named "Samjam?"

    *He abruptly chuckles at himself, seemingly a bit embarrassed*

    Jubei: Nah, I don't imagine ya have. So. Wanna get a bite ta eat?

    *With one "paw," he gestures towards a room up a flight of stairs and towards the back*

    Jubei: I fancy myself a fine chef on the go.


    Last edited by Zev: New Edition on Mon Jun 13, 2011 4:18 am; edited 1 time in total
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    Re: BZPower Battles: Heat The Soul [New Edition]

    Post by helo frens on Mon Jun 13, 2011 3:59 am

    [ Outside Ide: ]

    PV-2: Chirrup's friend contacted. Now playing reply.

    *PV-2's eyes turn pink, and his low robotic voice is replaced by a high human-like one*

    PV-2: "*Giggling* Hiyas~! Mr robot told me your co-ordinates, so I'll be there soon~"

    PV-2:*Back to his normal voice, and his eyes turn back to their original colour* End transmission.

    Chirrup: YAY~!

    Viin: Oh dear god...

    PV-2: I suggest to Viin that she prepares herself for the sender's arrival.

    Viin: That's a good idea.


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    Re: BZPower Battles: Heat The Soul [New Edition]

    Post by Zev the Reveler on Mon Jun 13, 2011 4:09 am

    [ Sky Card, Lower Level: ]

    *CRASH* *CRASH* *BOOM*

    Flarnith: No no nooo! I wanna wiiin!

    Kat: *Chuckle* Then you shouldn't have challenged me to a fighting game. Might've helped to do some surveillance beforehand.

    *CRAAASH* *DING-DING*

    Kat: *Sets the controller down* I win. Now let my friends go.

    Flarnith: ... *Snff* *Snff* ...Eeeuuuuggghhh...

    Kat: ...Are you crying? I didn't know an AI could do that...

    Flarnith: AIs...From the Qahitu Corporation...Have very...Realistic...Emotions... *Snff* ...Uuuh...

    Flair & Jimmy: *Have been released* ... *Stare blankly*

    Kat: What do you have to cry about? All we were ever gonna do was properly reboot you so you wouldn't be such a danger to people.

    Flarnith: *Blubbering* ...Y...You're...Not...Not gonna...Shut me down...? You're not gonna shut me down...?

    Flair: *Jumps in* Of course not~! We know you were just feeling unwell!

    Flarnith: ...M'kay...M'kay...I'll try to calm down... *Snfffff*

    Jimmy: Well. That went over rather smoothly.

    ~ ~ ~

    [ Soon After! ]

    *The trio has walked into the kitchen to find a full meal set out for them*

    *All sorts of barbecue, with slices of bread for making sandwiches and coleslaw are laid out*

    Kat: ...How...? How in the world...? Who made all of this!? *Stomach growls*

    *Off somewhere in the ship, a familiar laughter can be heard*

    Hiyahyahyahyahyahyaaa!

    ...

    Kat: ... *Chuckle* Of course! Who else would it be but that crazy ninja chef?

    *They all sit down and start eating*

    --- --- ---

    [ Outside Ide: ]

    Lambda: We shall wait for Chirrup's ally to arrive?

    *She continues staring blankly*
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    Re: BZPower Battles: Heat The Soul [New Edition]

    Post by helo frens on Mon Jun 13, 2011 4:33 am

    [ Outside Ide: ]

    PV-2: Arrival won't be long. Target already detected.

    Chirrup: I'm exited~

    Viin: You're always exited. Now pick up those daggers again, I've changed my mind.

    Chirrup: Guh?

    Viin: I wanna see that person face-to-face again, okay?

    Chirrup: Okay... Well I'll be giving her the sack of stuff when I get a tiny bit more~

    Viin: Wait, you have a SACK!?

    *A buzzing noise of wings being beaten can be heard*

    Chirrup: She's coming~


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    Re: BZPower Battles: Heat The Soul [New Edition]

    Post by Kon on Mon Jun 13, 2011 4:40 am

    Kensa: Ohhhh, thanks. I feel like I haven't had a bite to eat in weeks. *He grins*

    Jarvis: So suspicious of them, and now so friendly towards them...

    Kensa: Look, we both know that the food we get in Valdajoa isn't great. Most of it is just the stuff that you find in bags on the airships.

    Jarvis: Hmm... True, true. *He then looks out of the window at the side* I just hope Etende is alright.

    *Kensa puts an arm around him*

    Kensa: Relax... She can take care of herself.

    Jarvis: ...In a sandstorm?

    *Kensa looks like he's thinking for a few moments, then turns away*

    Kensa: Look on the bright side! We are now in a nice ship, with some nice food coming, and-

    Jarvis: Look on the dark side, we're probably hundreds of miles away from home, Etende's out there with a sandstorm coming,

    Kensa: Ohhhhhhh.... Shut up for once, will ya?


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    Re: BZPower Battles: Heat The Soul [New Edition]

    Post by Zev the Reveler on Mon Jun 13, 2011 4:43 am

    [ Sky Card: ]

    *Rain has moved in over Valdajoa*

    *In the dark of the main room, Jimmy Pop, Kat, and Flair are watching a scary movie*

    Kat: Nooo...Don't go down there...That's where...!

    Jimmy: You shouldn't have chosen this one if you were gonna get so easily spooked.

    Flair: Can't we just watch the mo -

    THUNK.

    HEEEEEEEEEEK!!

    Kat: What the hell was that?

    Flair: Sounds like it came from the ship's loft.

    Kat: *Smirk* I meant the girly-@ss scream that Jimmy just made.

    Jimmy: It was the movie shut up. *Stands*

    *The other two stand and follow him out of the room*

    --- --- ---

    [ Outside Ide: ]

    Lambda: ... *Stares towards the source of the noise* ...

    *She remains silent*

    --- --- ---

    [ Jubei's Craft: ]

    *The hooded feline leads them up the stairs*

    *Surrounded on all sides by windows, the kitchen is quite small*

    Jubei: *Starts ratting around the fridge as the craft gives a sudden lurch*

    *Humming, he continues searching for some food*
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    Re: BZPower Battles: Heat The Soul [New Edition]

    Post by helo frens on Mon Jun 13, 2011 7:26 am

    [ Outside Ide: ]

    *A cute-looking beegirl buzzes down to the floor, giggling and rushing to hug Chirrup*

    Viin: And now, goes my sanity.

    Beegirl: Hiiiiiyaaas~!

    Chirrup: EEEEEEE~

    Viin: Usually bees and wasps kill each-other, but in this case it's a little different...

    Both the beegirl and Chirrup: EEEEEE~!

    Viin: Ugh...

    *The beegirl is wearing a white shirt with a black stripe across the middle, and a white knee-high skirt with a black belt. Her eyes are completely black, like any other bee-person, her hair is black and spiky at the back, with a short layered fringe. Completely ruining her otherwise cute appearance, a grisly thick, longsword is diagonally along her back, you guessed it; it has a strange language written all over it*

    Viin: Lambda, this is Petal.

    Petal: *Turns to Lambda* Pleased to meet you~ *Turns to PV-2* Hello, Mr Robot~!

    PV-2: I would prefer if you would call me either PV-2 or De-

    Petal: VIIIIN~! How're you?

    Viin: I used to be fine.

    Petal: Good enough~


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    Re: BZPower Battles: Heat The Soul [New Edition]

    Post by Zev the Reveler on Mon Jun 13, 2011 7:34 am

    [ Sky Card: ]

    *The three are gathered below a trapdoor*

    Flair: ...Sounds like it's about...Right above here...

    Jimmy & Kat: Not it!

    Flair: ...!! ...Dammit. *Opens the trapdoor and begins climbing the ladder*

    Kat: What do you see up there?

    Flair: You know, I watch horror movies. I should not be doing this without a chainsaw - Huh!?

    *He seems to spot something, before he's dragged all the way up through the trapdoor opening*

    Kat: Oh my God! There really was something!

    Jimmy: *Hyperventilating* Oh God, oh God, God God God, it's exactly like the movies!!

    Kat: *Tries to see up into the loft, to no avail*

    Jimmy: Poor Flair is in the clutches of a horrible, vile monster that's going to squeeze the life out of him!!

    *The cowboy-like figure almost falls over in a dead faint*

    Kat: C'mon. I'm sure he can beat this monster.

    ---

    [ In The Loft: ]

    Flair: ...What. *Finds a pair of small, furry arms hugging him*

    *He is being nuzzled from behind by...A squirrel-girl*

    *She has a mostly orange body with a cream underside, messy deep red hair with prominent bangs and long strands in the back, and a bushy squirrel tail of matching crimson red*

    *Giggling, she nuzzles ever closer to him - Leading Flair to realize that she's completely nude*

    Squirrel-Girl: Teddy~! *Hugs him closer*

    --- --- ---

    [ Outside Ide: ]

    Lambda: Greetings. *Whirr*

    *She stares at Petal a few moments, before looking off towards Ide*

    Lambda: *Remains silent*
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    Re: BZPower Battles: Heat The Soul [New Edition]

    Post by helo frens on Mon Jun 13, 2011 8:41 am

    [ Outside Ide: ]

    Viin: ... Reckon we should actually go to Ide now?

    *PV-2 doesn't reply, whereas the two girs are too busy catching up with each other*

    Viin: Well, I dunno about you guys, but I'm going.

    *Viin makes her way to the town, the other three quickly realizing and following her, Petal and Chirrup flying around*

    Viin: Hey Delta, where have the other of the V-series got to?

    PV-2: My brothers and sisters are doing fine, they are back at the ship, ready for you to call any of them.

    Viin: Good, good.



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    Re: BZPower Battles: Heat The Soul [New Edition]

    Post by Zev the Reveler on Mon Jun 13, 2011 8:49 am

    [ Outside Ide: ]

    RRRRRrrrrrmmmblll...

    [ Something Has Happened ]

    *From out of the ground just behind Lambda bursts a huge shape*

    *Its serpentine, winding body is ended by a huge, wolflike muzzle and twin massive pincers; on either side of its head are several circles of light arranged like eyes*

    *With a crackle of static, Kokonoe's hologram appears*

    Kokonoe: Sh!t...It must have thought the Idea Engine was a Nox. It's attacking because it remembers the Ars Magus that sealed it before...

    Lambda: Switching to battle mode. *Each of her wingblades twitches to attention*

    *The titanic creature howls, before scuttling around the sand towards Viin, Chirrup, PV-2, and Petal*

    Lambda: ... *Brings a massive sword of black and orange energy piercing down into the creature's back*

    *Screeching, it whirls and goes after her again*

    Lambda: I require asssistance... *Narrowly dodges the lunge*

    *The beast prepares to go after her again...*

    ---

    [ Stats ]

    [ HP: 16,790 / 17,000 ]


    [ Here's that event I mentioned. ]

    [ Good luck~ ]

    --- --- ---

    [ Sky Card Loft: ]

    Squirrel-Girl: Teddy!

    Flair: I'm not a teddy!!

    Squirrel-Girl: But you're soft...

    Flair: I - ...Well, that's true...

    Squirrel-Girl: ...And you're cuuute...

    Flair: ...That is also true...

    Squirrel-Girl: *Hugs him tighter* And I just wanna snuggle you and snooze!

    Flair: I am a teddy.

    ---

    [ OOS: Once again.

    Credit to Phillip M. Jackson.

    Mm-hmm. ]
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    Re: BZPower Battles: Heat The Soul [New Edition]

    Post by Kon on Tue Jun 14, 2011 6:15 am

    [ Jubei's Craft: ]

    Jarvis: What was that?

    *He turns to Jubei, but he gives no answer as he hums and rummages*

    Kensa: Probably the sandstorm... That's probably as bad as it will get.


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    Re: BZPower Battles: Heat The Soul [New Edition]

    Post by Zev the Reveler on Tue Jun 14, 2011 6:26 am

    [ Jubei's Craft: ]

    Jubei: Oh. That was my ol' rustbucket here.

    *He takes out some meat and vegetables, taking them over to a pot*

    *Lighting a stove beneath the pot, Jubei pours in some water and begins chopping the ingredients*

    Jubei: This ol' gal complains from time to time, but she's still a reliable machine.

    *After dropping the ingredients into the pot and spending a minute or two stirring, he puts a lid over the stew*

    *Then, he turns and strolls over to a small table nestled into a nook in the wall*

    Jubei: C'mon, have a seat! I'm sure we'll find yer ladyfriend soon. In the meantime, I gotta small request.

    *Chuckling, he sits in a chair with surprisingly good posture for his very feline body*

    Jubei: It's not somethin' I'll die without. So, don't feel like ya hafta do what I ask.

    *He offers a seat to Kensa and Jarvis, calmly waiting*
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    Re: BZPower Battles: Heat The Soul [New Edition]

    Post by helo frens on Tue Jun 14, 2011 8:05 am

    [Outside Ide:]

    PV-2: Can you be bothered to fight now?

    Viin: Yes. Yes I can.

    *Viin does a dodge-roll to the left, while Chirrup and Viin fly directly towards the creature*

    PV-2: One hostile target detected, estimated biomass is too high to vaporize, switching to rolling mode...

    *His legs are replaced with the wheel belts again*

    PV-2: Explosives determined as the most suitable weapon, now changing to explosive cannon ammunition...

    *PV-2 readies a cannon folded out from his back, and aims it at the creature, an explosive bullet the size of a a bowling pin is fired directly at the head*

    *Meanwhile, Chirrup starts to hover directly above the creature, whereas Petal rotates around the monster in circles*

    Viin: No time to worry about them...

    *She puts one hand behind her back*

    Viin: Hmph.

    *She slams her free hand into the ground, and chunks of earth are thrown at the creature*


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    Re: BZPower Battles: Heat The Soul [New Edition]

    Post by Zev the Reveler on Tue Jun 14, 2011 8:39 am

    [ Outside Ide: ]

    Creature: RAAAAATCH!!

    *The explosive bullet and chunks of rock send it lurching to the side*

    [ HP: 14,880 / 17,000 ]

    *Whirling, it prepares to lunge at Viin*

    *However, Lambda slashes its side open with her wingblades*

    *Out of its side seethes a rippling gray mist*

    [ HP: 14,610 / 17,000 ]

    Creature: RAAAAAAAAAATCH!!

    *It tries to close its pincer on Lambda*

    Lambda: *Dashes forward through the air, skillfully dodging*

    *The creature whirls, trying to snap its jaws onto PV-2*

    Lambda: *Prepares some kind of attack*

    --- --- ---

    [ Sky Card Loft: ]

    Ghhhrrrmmmblllll...

    Flair: *Still being hugged* What was that?

    Squirrel-Girl: Been up here fer ages. Rilly rilly starviiing.

    Flair: Well, we've got some food downstairs. If you just let me go - Oomph.

    Squirrel-Girl: *Has thrown him down* FOOOOOOOOOOD!! *Scrabbles off*

    Flair: ...Why do I get the feeling I shouldn't have said that?

    ---

    [ Below the Loft: ]

    Kat: I hear something coming.

    Jimmy: Flair, I promise I'll avenge your death at the hands of -

    Squirrel-Girl: *Falls down on Jimmy, flailing against him* FOOD FOOD FOOD FOOD FOOD FOOD *Runs off*

    Jimmy: ... *Points after her* ...That was a butt-naked squirrel girl.

    Kat: That it was.

    Jimmy: Heh...Not the worst thing to fall on you from on high...

    Kat: *Scowl* Well...

    *At this moment, Flair tumbles out of the loft @ss-first onto Jimmy*

    *They are both knocked to the floor*

    Kat: *Chuckle*
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    Re: BZPower Battles: Heat The Soul [New Edition]

    Post by helo frens on Wed Jun 15, 2011 8:55 am

    [Outside Ide: ]

    *PV-2 activates his thrusters and shoots into the air, avoiding the beast's attack*

    PV-2: Reloading... Cannon primed.

    *He fires off another explosive*

    *Chirrup begins dropping several powder bombs onto the creature from above*

    Petal: Heheee~

    *Petal brings out her sword, and it begins to glow and vibrate vigorously*

    *She charges at the creature, swinging back with her sword, getting ready to launch a blow*

    *Viin, meanwhile, begins charging up a sever beam, making a strange symbol with her free hand*


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    Re: BZPower Battles: Heat The Soul [New Edition]

    Post by Kon on Sat Jun 18, 2011 6:14 am

    [ Jubei's craft: ]

    Kensa: Hmm...

    Jarvis: I think we owe him one.

    Kensa: Yyyyyeah. You know the old saying, bro... one good deed deserves another.

    *Kensa and Jarvis walk over to the table and sit down, Kensa clasping his hands together on the top*

    Kensa: Soo, what can we do for ya?


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    Re: BZPower Battles: Heat The Soul [New Edition]

    Post by Zev the Reveler on Sat Jun 18, 2011 6:32 am

    [ Outside Ide: ]

    *The beast howls in pain*

    *Each attack hits it successfully*

    [ HP: 14,120 / 17,000 ]

    *Without warning, it lashes out with a pincer and catches Petal*

    *It then whips its tail around to knock PV-2 away*

    Lambda: *Jets over to the claw holding Petal*

    *She begins slashing her wingblades against the pincer in an attempt to free her*

    [ HP: 14,105 / 17,000 ]

    --- --- ---

    [ Rhadan Desert, Jubei's Craft: ]

    Jubei: Well...It's somethin' that could turn out risky.

    *After glancing over to check on the soup, he looks back to Kensa and Jarvis before continuing*

    Jubei: There's somethin' I wanna check on...The location is a bit touchy. I can get us in, but once I open it up and yer in, the place won't let ya out 'til ya "finish" by its rules. Sometimes, you'll get from top to bottom with no problem. Other times, ya can't make any progress without running into trouble. There's six levels to it, and each has a puzzle fer openin' the next door and a guardian that'll randomly choose whether or not to appear.

    Jubei: This craft 'ere will get us there with no problem, and while it's a tough place, there's always an option to give up before ya die. There's a lotta stuff I know 'bout the place, but I can only tell ya about the first three guardians. Even though I know what lies at the bottom, I'm sworn by oath not to tell anyone before they complete the whole thing.

    Jubei: Remember that gal I told'ja about? Samjam? She's been trainin' just fer this job. Once we pick 'er up, we'll be ready ta head there. I won't force ya ta do this...But I just get a feelin' about you kids. Ya kinda have an air o' destiny about'cha. There's things that keep me from tellin' ya why...But we didn't meet completely on accident.

    *Abruptly, he gets up and heads over to the pot - Which is starting to whistle violently*

    *Taking the pot off the stove, he gathers three bowls and a ladle*

    Jubei: Totally up to you whether ya go or not. It's called the 'Anemos Sanctum.' Heard of it?

    *He begins ladling out bowls of stew*
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    Re: BZPower Battles: Heat The Soul [New Edition]

    Post by helo frens on Sat Jun 18, 2011 6:50 am

    [ Outside Ide: ]

    *PV-2 puts up a nano-barrier just in time, but the force still throws him back allot*

    Petal: Ah! Get it off me!

    *Chirrup moves to Petal faster than the beast can see*

    Chirrup: *Is struck at what to do* Eh~! Wha... Wha

    Viin: OUT OF THE WAY!!

    *An extremely concentrated sever beam is shot at the pincer holding Chirrup*#

    *Chirrup steers away with fear, throwing bomb after bomb at the creature*



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    Re: BZPower Battles: Heat The Soul [New Edition]

    Post by Kon on Sat Jun 18, 2011 7:02 am

    *Kensa's eyes widen in surprise*

    Kensa: ... Well, I can't say I've been anywhere like that before. Sounds like a cool challenge.

    *He takes a flask out of his pocket, drinks from it, and looks across intently at Jubei*

    Kensa: I'd say I'm up for it. Nothing really exciting has happened to me lately... Apart from getting transported to the middle of the desert, of course.

    *He gives a wide smile*

    Kensa: Whadya say, Jarvis?

    *Jarvis glares at Kensa*

    Jarvis: I'm still not sure about leaving Etende out there...

    *Coincidentally, a small crash can be heard coming from the roof, and then some muffled shouting, which sounds like: "Mmfph!! Iph yu to are in vair, u better open up!!!"*

    Jarvis: Ah.

    Kensa: See man, told you she'd find us. Sorry about that, Jubei.


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    Re: BZPower Battles: Heat The Soul [New Edition]

    Post by Zev the Reveler on Sat Jun 18, 2011 7:15 am

    [ Outside Ide: ]

    *The creature howls in agony*

    [ HP: 13,625 / 17,000 ]

    *It whirls to attack the freed Petal, but a circular saw of black and orange energy slashes through its side*

    Lambda: *Follows up by shooting five energy blades into the creature's side*

    [ HP: 12,580 / 17,000 ]

    *With a snarl, the creature burrows into the sand again*

    Lambda: Warning. Enemy is not retreating.

    *Stressful silence reigns*

    --- --- ---

    [ Sky Card: ]

    *The squirrel-girl is gripping the fridge's shelves*

    *Several loud noises emanate from her as she scarfs down food*

    Jimmy Pop: Hey, you freeloader! You can't just go raiding the fridge!

    Squirrel-Girl: ... *Stares up at him blankly* ...

    Jimmy: Now give me one good reason why I shouldn't kick your @ss out of this ship! ...Or call pest control...

    *With a glumph!, he finds a sweet mass of food shoved into his mouth*

    Squirrel-Girl: Cake! *Goes right back to eating*

    Flair: Heh. A good reaon.

    Jimmy: *Scowl*

    ~ ~ ~

    OOS: Credit to Phillip M. Jackson.

    ...Again.

    --- --- ---

    [ Jubei's Craft: ]

    Jubei: Not a problem!

    *He gives a chuckle at Etende's shouting*

    *After ladling out a fourth bowl and setting each at the table with a spoon, he heads through the doorway*

    *Going down the stairs and up another set, he proceeds to open up a hatch*

    *Leaned out of the hatch up to the roof, Jubei finds Etende closeby*

    Jubei: Welcome to my humble home, girlie! *Chuckle*

    *Once she's inside, he leads her back to the kitchen*

    Jubei: Hope ya don't mind, but I fixed you and yer friends some bowls of stew.

    *Back in the kitchen, he takes his seat again and begins eating*

    *He leaves Kensa and Jarvis to explain his request*

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    Re: BZPower Battles: Heat The Soul [New Edition]

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